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j.foucher
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2023-11-28
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j.foucher
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j.foucher/PS_AI_Agent
2026-04-09 10:44:21 +00:00
15871be9e9
Remove plugin binaries from tracking, add Plugins/*/Binaries/ to gitignore
j.foucher
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j.foucher/PS_AI_Agent
2026-04-09 10:40:19 +00:00
6fcbdb2005
Merge branch 'main' of
https://git.polymorph.fr/j.foucher/PS_AI_Agent
e322a400be
bin
Compare 2 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-04-07 10:44:46 +00:00
fda2e4e32f
Add .gitattributes to normalize line endings across machines
j.foucher
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j.foucher/PS_AI_Agent
2026-04-07 10:39:47 +00:00
e32c53ffd6
Remove Live Coding patch files from tracking, add *.patch_* to gitignore
j.foucher
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j.foucher/PS_AI_Agent
2026-04-03 17:30:33 +00:00
66171cc0bd
Add ElevenLabs Tool system, update ConvAgent binaries and cleanup patches
c1afddc8b7
Add Scripted state and bAutoStartBehavior for external NPC control
Compare 2 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-04-03 06:32:13 +00:00
a31ac1d782
refactor
661e8c66ac
Add CVar debug system: ps.ai.Behavior.Debug controls all diagnostic logs
b473fcda22
Defer BodyExpression activation to first agent speech, demote spammy logs to Verbose
Compare 3 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-04-02 14:27:14 +00:00
c32aba9902
Add local VAD and conversation-driven NPC pause
j.foucher
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j.foucher/PS_AI_Agent
2026-04-02 11:02:45 +00:00
90bee03b44
Gaze bridge cleanup: revert premature conversation pause, clean up diag logs
d9fb46bc96
Add gaze bridge: behavior-driven look-at via ConvAgent GazeComponent
Compare 2 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-04-01 17:53:58 +00:00
d471714fbd
Fix rival faction detection: include Faction in fallback TeamId resolution
af93194f48
Multiple fixes: threat decay per profile, state hysteresis, spline pathfinding, attack readiness
f5897b46cc
Remove unused Loyalty/Discipline traits, lower Aggressivity combat threshold to 0
de3a5310f4
Update tooltips and comments: fix outdated references, clarify personality modulation
Compare 4 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-03-31 18:43:37 +00:00
69b9844a4b
bin
78149fffcd
Add personality-driven Combat/Cover cycle with BB PreferCover key
b60086d107
Add server authority checks for networking safety
d6325b373d
Fix IsCoverNeeded decorator: resolve AimTargetActor to owning Pawn
011bfcf62a
Add uncrouch on state change and flee: civilians stand up when leaving cover
Compare 5 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-03-31 14:39:17 +00:00
391a35ac2c
bin
44f7e860aa
Cover system Phase 8: EQS filter fix, LOS lateral spread, omniscient threat awareness, debug improvements
Compare 2 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-03-30 19:21:35 +00:00
86d3ae118d
Cover system Phase 7: flanking detection, EQS tuning, target persistence, MoveTimeout safety
j.foucher
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j.foucher/PS_AI_Agent
2026-03-30 15:54:16 +00:00
9aaf16c655
WIP: Cover system firing position, IsCoverNeeded decorator, EQS contexts
j.foucher
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j.foucher/PS_AI_Agent
2026-03-30 05:49:15 +00:00
98f0dbdce5
Add cover system LOS checks, crouch interface, and EQS refinement
25abd59512
Fix EQS firing position: invalid BB vector check, AlreadyAtGoal fallback
Compare 2 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-03-28 10:19:37 +00:00
59a23e61db
Add EQS LineOfSight test, LOS combat plan, and updated binaries
65b86e2fbd
Fix combat BT stuck on spline, LOS through target capsule, NoTeam targeting
2588883a1c
Fix perception to separate Pawn (team checks) from ThreatTarget (aiming)
e7c3598dce
Fix combat cycle, spline resume, team identity, and debug system
Compare 4 commits »
j.foucher
pushed to
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j.foucher/PS_AI_Agent
2026-03-27 07:14:50 +00:00
0c4c409ebc
add binaries
j.foucher
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main
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j.foucher/PS_AI_Agent
2026-03-26 19:04:57 +00:00
137aeb5953
Update CLAUDE.md with PS_AI_Behavior architecture and testing status
j.foucher
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j.foucher/PS_AI_Agent
2026-03-26 19:03:16 +00:00
eb5113ea30
Fix TeamId auto-assignment and interface default implementations
j.foucher
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j.foucher/PS_AI_Agent
2026-03-26 17:42:31 +00:00
1799ba28c0
Delegate combat to Pawn via IPS_AI_Behavior interface
j.foucher
pushed to
main
at
j.foucher/PS_AI_Agent
2026-03-26 17:02:49 +00:00
9d054cc46f
Fix BT state transitions, attack persistence, and hostile team switching
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