j.foucher 2f35c134aa ConvAgent: cut BOTH agents' speech when the player interrupts the dialogue
On a player barge-in, the engaged agent stops (its mic feeds the player's voice to ElevenLabs, which interrupts it), but the witness agent never hears the player and kept finishing its line (e.g. '...I'll give you the cash...') mid-scene. InterruptForPlayer now calls InterruptAgent() on both CompA and CompB. Conversations stay open; the witness still receives the contextual_updates.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 15:58:32 +02:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
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Eleven Labs Integration for Unreal Engine 5.5
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