j.foucher
  • Joined on 2023-11-28
j.foucher created repository j.foucher/UnrealTetris 2026-03-12 17:06:33 +00:00
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-12 10:06:41 +00:00
18996a7254 Add Expressive Mode support for ElevenLabs V3 Conversational TTS
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-12 08:51:13 +00:00
e5a32f5997 Fix audio cutoff and lip sync activation bugs during agent switching
aea02abe89 Add ForceDisableConversation, ActionSet data asset, passive gaze, and debug HUD improvements
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j.foucher pushed to main at j.foucher/PS_ProserveReport 2026-03-09 07:04:14 +00:00
bfc63e4847 maj claude.md qui avait une erreur
j.foucher created branch main in j.foucher/PS_ProserveReport 2026-03-09 06:12:46 +00:00
j.foucher pushed to main at j.foucher/PS_ProserveReport 2026-03-09 06:12:46 +00:00
b86ebf9ae4 V0 : initial import
j.foucher created repository j.foucher/PS_ProserveReport 2026-03-06 16:11:46 +00:00
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-06 16:08:15 +00:00
eaa52a5c5f Unreal Datas updated
28aed55cd3 Allow switching agents mid-conversation by looking at another agent
4456dfa9dc Add turn eagerness, speculative turn, adaptive pre-buffer, and latency HUD improvements
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j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-05 17:47:14 +00:00
2169c58cd7 Update memory: latency HUD status + future server-side metrics TODO
5fad6376bc Fix latency HUD: anchor all metrics to agent_response_started
0b190c3149 Rework latency HUD: base all measurements on first user_transcript
56b072c45e Fix UserSpeechMs growing indefinitely in Server VAD mode
a8dd5a022f Fix latency HUD showing --- in Server VAD mode
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j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-05 16:53:16 +00:00
d60f8d8484 Add response latency metrics to ElevenLabs debug HUD
6d4ef21269 Merge feature/multi-player-shared-agent into main
c922fd304c Fix multi-player regressions: audio/text drops, thread safety
ca10689bb6 Fix thread-safety crash in LipSync anim node: TMap race condition
8d4065944c Multi-player shared agent: multiple players can converse with the same agent simultaneously
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j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-05 13:26:19 +00:00
8ad66ae4d5 Use CameraComponent for view point and gaze target (VR/FPS compatibility)
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-05 12:34:15 +00:00
9321e21a3b Debug HUD: fix flicker, add CVars, mic VU meter, reuse existing mic component
fb641d5aa4 Fix body expression sync, conversation stability, and persistent session disconnect
2e96e3c766 Smooth transitions, lip sync speech blend, body expression override mode, SendTextToSelectedAgent
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j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-04 17:27:21 +00:00
8bb4371a74 Metahuman
acfae96420 Body Expression system, auto external mic, gaze auto-target eyes, cleanup bActive
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j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-03 13:01:29 +00:00
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-03 12:43:54 +00:00
ac2d40b67b Fix head/eye tracking lost on 2nd conversation cycle (persistent session)
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-03 11:50:58 +00:00
d035f5410a Add bPersistentSession: keep WebSocket alive across conversation cycles
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-03 11:19:50 +00:00
35d217f6ec Reliability & perf: atomic flags, WebSocket reconnect, zero-alloc eye curves, audio queue read-offset
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-03 10:38:00 +00:00
8886e7a7a2 Client: override actor rotation with smoothed yaw to eliminate body mesh jitter
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-03 10:28:15 +00:00
28964f0a40 fine tune eye look values
j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-03-03 10:23:46 +00:00
b5c52c9236 Client-side smoothing for replicated body rotation