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j.foucher
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2023-11-28
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j.foucher
created repository
j.foucher/UnrealTetris
2026-03-12 17:06:33 +00:00
j.foucher
pushed to
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j.foucher/PS_AI_Agent
2026-03-12 10:06:41 +00:00
18996a7254
Add Expressive Mode support for ElevenLabs V3 Conversational TTS
j.foucher
pushed to
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at
j.foucher/PS_AI_Agent
2026-03-12 08:51:13 +00:00
e5a32f5997
Fix audio cutoff and lip sync activation bugs during agent switching
aea02abe89
Add ForceDisableConversation, ActionSet data asset, passive gaze, and debug HUD improvements
Compare 2 commits »
j.foucher
pushed to
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j.foucher/PS_ProserveReport
2026-03-09 07:04:14 +00:00
bfc63e4847
maj claude.md qui avait une erreur
j.foucher
created branch
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j.foucher/PS_ProserveReport
2026-03-09 06:12:46 +00:00
j.foucher
pushed to
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j.foucher/PS_ProserveReport
2026-03-09 06:12:46 +00:00
b86ebf9ae4
V0 : initial import
j.foucher
created repository
j.foucher/PS_ProserveReport
2026-03-06 16:11:46 +00:00
j.foucher
pushed to
main
at
j.foucher/PS_AI_Agent
2026-03-06 16:08:15 +00:00
eaa52a5c5f
Unreal Datas updated
28aed55cd3
Allow switching agents mid-conversation by looking at another agent
4456dfa9dc
Add turn eagerness, speculative turn, adaptive pre-buffer, and latency HUD improvements
Compare 3 commits »
j.foucher
pushed to
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j.foucher/PS_AI_Agent
2026-03-05 17:47:14 +00:00
2169c58cd7
Update memory: latency HUD status + future server-side metrics TODO
5fad6376bc
Fix latency HUD: anchor all metrics to agent_response_started
0b190c3149
Rework latency HUD: base all measurements on first user_transcript
56b072c45e
Fix UserSpeechMs growing indefinitely in Server VAD mode
a8dd5a022f
Fix latency HUD showing --- in Server VAD mode
Compare 6 commits »
j.foucher
pushed to
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j.foucher/PS_AI_Agent
2026-03-05 16:53:16 +00:00
d60f8d8484
Add response latency metrics to ElevenLabs debug HUD
6d4ef21269
Merge feature/multi-player-shared-agent into main
c922fd304c
Fix multi-player regressions: audio/text drops, thread safety
ca10689bb6
Fix thread-safety crash in LipSync anim node: TMap race condition
8d4065944c
Multi-player shared agent: multiple players can converse with the same agent simultaneously
Compare 5 commits »
j.foucher
pushed to
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j.foucher/PS_AI_Agent
2026-03-05 13:26:19 +00:00
8ad66ae4d5
Use CameraComponent for view point and gaze target (VR/FPS compatibility)
j.foucher
pushed to
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j.foucher/PS_AI_Agent
2026-03-05 12:34:15 +00:00
e5f40c65ec
sln
9321e21a3b
Debug HUD: fix flicker, add CVars, mic VU meter, reuse existing mic component
fb641d5aa4
Fix body expression sync, conversation stability, and persistent session disconnect
2e96e3c766
Smooth transitions, lip sync speech blend, body expression override mode, SendTextToSelectedAgent
Compare 4 commits »
j.foucher
pushed to
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j.foucher/PS_AI_Agent
2026-03-04 17:27:21 +00:00
8bb4371a74
Metahuman
acfae96420
Body Expression system, auto external mic, gaze auto-target eyes, cleanup bActive
Compare 2 commits »
j.foucher
pushed to
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j.foucher/PS_AI_Agent
2026-03-03 13:01:29 +00:00
ae40153252
V1
j.foucher
pushed to
main
at
j.foucher/PS_AI_Agent
2026-03-03 12:43:54 +00:00
ac2d40b67b
Fix head/eye tracking lost on 2nd conversation cycle (persistent session)
j.foucher
pushed to
main
at
j.foucher/PS_AI_Agent
2026-03-03 11:50:58 +00:00
d035f5410a
Add bPersistentSession: keep WebSocket alive across conversation cycles
j.foucher
pushed to
main
at
j.foucher/PS_AI_Agent
2026-03-03 11:19:50 +00:00
35d217f6ec
Reliability & perf: atomic flags, WebSocket reconnect, zero-alloc eye curves, audio queue read-offset
j.foucher
pushed to
main
at
j.foucher/PS_AI_Agent
2026-03-03 10:38:00 +00:00
8886e7a7a2
Client: override actor rotation with smoothed yaw to eliminate body mesh jitter
j.foucher
pushed to
main
at
j.foucher/PS_AI_Agent
2026-03-03 10:28:15 +00:00
28964f0a40
fine tune eye look values
j.foucher
pushed to
main
at
j.foucher/PS_AI_Agent
2026-03-03 10:23:46 +00:00
b5c52c9236
Client-side smoothing for replicated body rotation
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