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j.foucher
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2023-11-28
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j.foucher
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j.foucher/PS_ProserveEditor
2026-04-20 07:36:33 +02:00
d9d358e694
Add ui elements
5b9174bdcd
hud
Compare 2 commits »
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-18 20:13:49 +02:00
bc226338e0
hud
bdceecbe56
Add 3-way UI mode switch: Legacy / NewSlate / UMG
Compare 2 commits »
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-18 13:53:22 +02:00
4181801635
Timeline polish + simulate/timeline lockstep + default base level
75f54e27c4
Ignore .claude/settings.local.json
4b0a182013
Add global timeline for animating editable properties
Compare 3 commits »
j.foucher
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j.foucher/PS_AI_Agent
2026-04-17 16:31:23 +02:00
48d1543329
Reorganize Blueprint categories under ASTERION namespace, move bAutoStartBehavior to PersonalityComponent, add user documentation
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-17 16:31:09 +02:00
b08b17d762
Add PS_Editor user documentation (PPTX + PDF)
4354b8c96e
Group all BP categories/components under ASTERION|PS_Editor + fix Content Browser freeze
cd43ae6adc
Fully disable AI in editor mode via SetActorTickEnabled
Compare 3 commits »
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-17 12:41:34 +02:00
13da8293c1
Per-level catalogs, external scenarios dir, .pss extension, BP from mesh tool
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-16 18:13:58 +02:00
82e76c01ff
Additional sublevels, custom property options, BaseLevel highlight, lightmap fix
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-16 09:12:16 +02:00
1a2cc87160
Add ChildMovable interface, preload filter, IsInEditorMode, lightmap init
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-15 08:44:27 +02:00
5859d3bf6a
BaseLevel selection popup with thumbnail grid
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-14 20:40:13 +02:00
27ff2e8d8f
temp for later
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-14 20:32:46 +02:00
fb95d3b821
Simulate mode: AI start/stop, save lock, position restore
16fdcb55da
Debounced SplineNetwork rebuild on spline point changes
1f11b79222
Auto-call OnRep on server after editor property change + ForceNetUpdate
6c39b5888f
CustomDepth stencil 2 on spline meshes, SplineNetwork rebuild, PP occluded (disabled)
24e50ab919
IPS_Editor_SplineEditable interface, spline visibility, snap-to-ground, Play without BaseLevel
Compare 7 commits »
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-14 13:36:42 +02:00
5affbc7d0d
IsLoadingFromScene via static flag, revert network replication on SpawnableComponent
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-14 09:27:14 +02:00
1d5d448bf1
Close button, OnPropertiesLoaded event, spawn raytrace, IsLoadingFromScene
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-13 18:20:42 +02:00
2b5015a9af
Editor integration: editable interface, enum support, CameraStart, spawn options, crash fix
83840d1626
Integration fixes: BaseLevelEntry with full map path, ECC_Camera traces, PP disable, thumbnails
Compare 2 commits »
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-12 18:59:51 +02:00
7a8eb7f827
suppr external world partition
ea20f1c279
Force opaque UI backgrounds with WhiteBrush
bc33a8f64b
Make UI panel backgrounds fully opaque (alpha 1.0)
a91aac1192
Fix Play button: unload sublevel + use full map path for OpenLevel
693cf143a3
Add Unreal/Build/ to gitignore and remove tracked build artifacts
Compare 12 commits »
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-12 11:07:09 +02:00
861c15c193
Unify spline creation/editing into single seamless mode
ca4f7ee355
Refactor spline system with IPS_Editor_PointPlaceable interface
1f4b3994ff
Add runtime spline creation and editing (WIP)
Compare 3 commits »
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-11 21:15:59 +02:00
50087e5dfb
Add runtime property editing, scene outliner, and spawned-only selection
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-11 13:08:32 +02:00
11945e90d2
Add duplicate (Ctrl+D) and copy/paste (Ctrl+C/V) with undo support
7ef566f3f3
Update test level and engine config
b33b7cf9d3
Revert rotation to simple perpendicular approach
76d2ccd249
Update project memory with Phase 2 gizmo details
8dba2ab0fc
Add World/Local space toggle, snap system, and gizmo polish
Compare 7 commits »
j.foucher
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j.foucher/PS_ProserveEditor
2026-04-11 07:56:39 +02:00
88544c4c85
Update project memory and CLAUDE.md to reflect Phases 1-4 completion
5be3a777f9
Add selection outline post-process setup (material pending)
36b04bee61
Add Phase 4: JSON scene save/load system
9f1604f57c
Add Phase 3: object spawn system with catalogue UI
ccb154c44f
Add undo/redo system, properties panel, and toolbar UI
Compare 11 commits »
j.foucher
pushed to
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j.foucher/PS_ProserveEditor
2026-04-10 11:42:35 +02:00
17e8d5b194
Initial Commit
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