j.foucher
  • Joined on 2023-11-28
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-20 07:36:33 +02:00
d9d358e694 Add ui elements
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j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-18 20:13:49 +02:00
bdceecbe56 Add 3-way UI mode switch: Legacy / NewSlate / UMG
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j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-18 13:53:22 +02:00
4181801635 Timeline polish + simulate/timeline lockstep + default base level
75f54e27c4 Ignore .claude/settings.local.json
4b0a182013 Add global timeline for animating editable properties
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j.foucher pushed to main at j.foucher/PS_AI_Agent 2026-04-17 16:31:23 +02:00
48d1543329 Reorganize Blueprint categories under ASTERION namespace, move bAutoStartBehavior to PersonalityComponent, add user documentation
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-17 16:31:09 +02:00
b08b17d762 Add PS_Editor user documentation (PPTX + PDF)
4354b8c96e Group all BP categories/components under ASTERION|PS_Editor + fix Content Browser freeze
cd43ae6adc Fully disable AI in editor mode via SetActorTickEnabled
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j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-17 12:41:34 +02:00
13da8293c1 Per-level catalogs, external scenarios dir, .pss extension, BP from mesh tool
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-16 18:13:58 +02:00
82e76c01ff Additional sublevels, custom property options, BaseLevel highlight, lightmap fix
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-16 09:12:16 +02:00
1a2cc87160 Add ChildMovable interface, preload filter, IsInEditorMode, lightmap init
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-15 08:44:27 +02:00
5859d3bf6a BaseLevel selection popup with thumbnail grid
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-14 20:40:13 +02:00
27ff2e8d8f temp for later
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-14 20:32:46 +02:00
fb95d3b821 Simulate mode: AI start/stop, save lock, position restore
16fdcb55da Debounced SplineNetwork rebuild on spline point changes
1f11b79222 Auto-call OnRep on server after editor property change + ForceNetUpdate
6c39b5888f CustomDepth stencil 2 on spline meshes, SplineNetwork rebuild, PP occluded (disabled)
24e50ab919 IPS_Editor_SplineEditable interface, spline visibility, snap-to-ground, Play without BaseLevel
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j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-14 13:36:42 +02:00
5affbc7d0d IsLoadingFromScene via static flag, revert network replication on SpawnableComponent
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-14 09:27:14 +02:00
1d5d448bf1 Close button, OnPropertiesLoaded event, spawn raytrace, IsLoadingFromScene
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-13 18:20:42 +02:00
2b5015a9af Editor integration: editable interface, enum support, CameraStart, spawn options, crash fix
83840d1626 Integration fixes: BaseLevelEntry with full map path, ECC_Camera traces, PP disable, thumbnails
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j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-12 18:59:51 +02:00
7a8eb7f827 suppr external world partition
ea20f1c279 Force opaque UI backgrounds with WhiteBrush
bc33a8f64b Make UI panel backgrounds fully opaque (alpha 1.0)
a91aac1192 Fix Play button: unload sublevel + use full map path for OpenLevel
693cf143a3 Add Unreal/Build/ to gitignore and remove tracked build artifacts
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j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-12 11:07:09 +02:00
861c15c193 Unify spline creation/editing into single seamless mode
ca4f7ee355 Refactor spline system with IPS_Editor_PointPlaceable interface
1f4b3994ff Add runtime spline creation and editing (WIP)
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j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-11 21:15:59 +02:00
50087e5dfb Add runtime property editing, scene outliner, and spawned-only selection
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-11 13:08:32 +02:00
11945e90d2 Add duplicate (Ctrl+D) and copy/paste (Ctrl+C/V) with undo support
7ef566f3f3 Update test level and engine config
b33b7cf9d3 Revert rotation to simple perpendicular approach
76d2ccd249 Update project memory with Phase 2 gizmo details
8dba2ab0fc Add World/Local space toggle, snap system, and gizmo polish
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j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-11 07:56:39 +02:00
88544c4c85 Update project memory and CLAUDE.md to reflect Phases 1-4 completion
5be3a777f9 Add selection outline post-process setup (material pending)
36b04bee61 Add Phase 4: JSON scene save/load system
9f1604f57c Add Phase 3: object spawn system with catalogue UI
ccb154c44f Add undo/redo system, properties panel, and toolbar UI
Compare 11 commits »
j.foucher pushed to main at j.foucher/PS_ProserveEditor 2026-04-10 11:42:35 +02:00
17e8d5b194 Initial Commit