Ignore .claude/settings.local.json

Per-user local Claude Code settings have no business being versioned —
remove the previously tracked file and add the path to .gitignore so
local permission changes don't show up in future diffs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-18 11:32:49 +02:00
parent 4b0a182013
commit 75f54e27c4
2 changed files with 3 additions and 31 deletions

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@@ -1,31 +0,0 @@
{
"permissions": {
"allow": [
"Bash(reg query:*)",
"Bash(\"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat\" PS_ProserveEditorEditor Win64 Development -Project=\"C:/ASTERION/GIT/PS_ProserveEditor/Unreal/PS_ProserveEditor.uproject\" -WaitMutex -FromMsBuild)",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/MEMORY.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/MEMORY.md\")",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/project_ps_editor.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/project_ps_editor.md\")",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/feedback_naming.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/feedback_naming.md\")",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/reference_build.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/reference_build.md\")",
"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/feedback_build_workflow.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/feedback_build_workflow.md\")",
"Bash(powershell -Command \"\\(Get-ItemProperty 'HKLM:\\\\SOFTWARE\\\\EpicGames\\\\Unreal Engine\\\\5.5' -Name 'InstalledDirectory'\\).InstalledDirectory\")",
"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_ProserveEditorEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\PS_ProserveEditor.uproject\" -WaitMutex -FromMsBuild)",
"Bash(tasklist)",
"Bash(fsutil reparsepoint:*)",
"Bash(svn propget:*)",
"Bash(where svn:*)",
"Bash(where TortoiseProc)",
"Bash(dir \"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\")",
"Bash(dir \"D:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\")",
"Bash(dir \"E:\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\")",
"Bash(where UnrealBuildTool)",
"Bash(git add:*)",
"Bash(git commit -m ':*)",
"Bash(cmd //c mklink /J \"C:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Plugins\\\\PS_BehaviorEditor\" \"C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\Plugins\\\\PS_BehaviorEditor\")",
"Bash(cmd /c \"mklink /J \\\\\"C:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Plugins\\\\PS_BehaviorEditor\\\\\" \\\\\"C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\Plugins\\\\PS_BehaviorEditor\\\\\"\")",
"Bash(cmd /c \"dir C:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Plugins\\\\PS_BehaviorEditor\")",
"Bash(powershell -Command \"New-Item -ItemType Junction -Path 'C:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Plugins\\\\PS_BehaviorEditor' -Target 'C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\Plugins\\\\PS_BehaviorEditor'\")",
"Read(//c/ASTERION/SVN/DEV/PROSERVE_UE_5_5/**)"
]
}
}

3
.gitignore vendored
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@@ -16,3 +16,6 @@ Unreal/Plugins/*/Intermediate/
Thumbs.db
Desktop.ini
.DS_Store
# Claude Code per-user local settings
.claude/settings.local.json