Ignore .claude/settings.local.json
Per-user local Claude Code settings have no business being versioned — remove the previously tracked file and add the path to .gitignore so local permission changes don't show up in future diffs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,31 +0,0 @@
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{
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"permissions": {
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"allow": [
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"Bash(reg query:*)",
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"Bash(\"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat\" PS_ProserveEditorEditor Win64 Development -Project=\"C:/ASTERION/GIT/PS_ProserveEditor/Unreal/PS_ProserveEditor.uproject\" -WaitMutex -FromMsBuild)",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/MEMORY.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/MEMORY.md\")",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/project_ps_editor.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/project_ps_editor.md\")",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/feedback_naming.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/feedback_naming.md\")",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/reference_build.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/reference_build.md\")",
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"Bash(cp \"C:/Users/j_foucher/.claude/projects/C--ASTERION-GIT-PS-ProserveEditor/memory/feedback_build_workflow.md\" \"C:/ASTERION/GIT/PS_ProserveEditor/.claude/memory/feedback_build_workflow.md\")",
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"Bash(powershell -Command \"\\(Get-ItemProperty 'HKLM:\\\\SOFTWARE\\\\EpicGames\\\\Unreal Engine\\\\5.5' -Name 'InstalledDirectory'\\).InstalledDirectory\")",
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"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_ProserveEditorEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\PS_ProserveEditor.uproject\" -WaitMutex -FromMsBuild)",
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"Bash(tasklist)",
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"Bash(fsutil reparsepoint:*)",
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"Bash(svn propget:*)",
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"Bash(where svn:*)",
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"Bash(where TortoiseProc)",
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"Bash(dir \"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\")",
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"Bash(dir \"D:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\")",
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"Bash(dir \"E:\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\")",
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"Bash(where UnrealBuildTool)",
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"Bash(git add:*)",
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"Bash(git commit -m ':*)",
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"Bash(cmd //c mklink /J \"C:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Plugins\\\\PS_BehaviorEditor\" \"C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\Plugins\\\\PS_BehaviorEditor\")",
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"Bash(cmd /c \"mklink /J \\\\\"C:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Plugins\\\\PS_BehaviorEditor\\\\\" \\\\\"C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\Plugins\\\\PS_BehaviorEditor\\\\\"\")",
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"Bash(cmd /c \"dir C:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Plugins\\\\PS_BehaviorEditor\")",
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"Bash(powershell -Command \"New-Item -ItemType Junction -Path 'C:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Plugins\\\\PS_BehaviorEditor' -Target 'C:\\\\ASTERION\\\\GIT\\\\PS_ProserveEditor\\\\Unreal\\\\Plugins\\\\PS_BehaviorEditor'\")",
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"Read(//c/ASTERION/SVN/DEV/PROSERVE_UE_5_5/**)"
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]
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}
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}
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -16,3 +16,6 @@ Unreal/Plugins/*/Intermediate/
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Thumbs.db
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Desktop.ini
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.DS_Store
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# Claude Code per-user local settings
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.claude/settings.local.json
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