b4f205cbe5425c2904e2d6ca89365307ccd37af9
- Strings.cs : ~80 new keys covering status messages, progress detail (DL/extraction/verify), license summary, license details dialog, onboarding statuses, settings field labels, restart/cancel/quit confirmations, toasts, resume choice, copyright. Strings.FormatSize and Strings.FormatDate / FormatLongDate switch units (o/Ko vs B/KB) and pattern (dd/MM/yyyy vs M/d/yyyy vs 2026年) by active language. - License terminology renamed across UI: "License" → "License de mise à jour" / "Software Update License" to clarify it gates UPDATES, not Proserve itself. Expired/revoked dialogs now spell out "you can still download versions released before this date and launch any installed version". - "🔒 License insuffisante" → "🔒 License de mise à jour requise pour cette version" / "Valid update license needed for this version" so users understand it's a per-version eligibility check, not a global block. - All hardcoded FR strings in views (SettingsDialog labels, LicenseDetails fields, Onboarding statuses, dialog titles, copyright, window chrome tooltips, "Sortie le", etc.) replaced with x:Static loc bindings. - All FormatSize duplicates (5 places) and date format strings (8 places) delegate to Strings helpers — single source of truth for localization. - Settings dialog: License section moved to the top before Language. It's the most important info and conditions what the user can download. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PS_Launcher
Launcher Windows pour l'application UE5 PROSERVE : gère plusieurs versions cohabitantes, téléchargement et installation de nouvelles versions depuis un serveur, validation de license, release notes.
Composants
src/— Solution C# / .NET 8 / WPF (Visual Studio 2022 + SDK .NET 8 requis)PSLauncher.App: UI WPF (style Epic Games Launcher)PSLauncher.Core: services (Manifest, Download, Install, Process…)PSLauncher.Models: DTOs partagés
server/— Code serveur PHP 8 (à déployer souswww/PS_Launcher/sur OVH mutualisé)
Démarrage rapide (dev)
dotnet build PS_Launcher.sln
dotnet run --project src/PSLauncher.App
Pour produire un binaire autonome distribuable (un seul .exe ~70 Mo) :
dotnet publish src/PSLauncher.App -c Release
# Sortie : src/PSLauncher.App/bin/Release/net8.0-windows/win-x64/publish/PSLauncher.exe
Configuration locale
Le launcher écrit sa config dans %LocalAppData%\PSLauncher\config.json au premier lancement.
Édite serverBaseUrl pour pointer vers ton serveur :
{
"serverBaseUrl": "https://ton-domaine.com/PS_Launcher/api",
"installRoot": "C:\\ASTERION\\GIT\\PS_Launcher\\ASTERION_VR"
}
État (roadmap)
- ✅ v0.1 — Scan + lancement de versions installées
- ✅ v0.2 — Manifest distant, download ZIP, install cohabitante, release notes Markdown
- ⏳ v0.3 — Reprise (HTTP Range), retry Polly, state.json
- ⏳ v0.4 — License (MySQL + Ed25519 + DPAPI)
- ⏳ v0.5 — Settings, suppression manuelle versions, toasts
- ⏳ v1.0 — Auto-update launcher, MSI installer
Voir le plan détaillé pour la roadmap complète.
Licence / interne
Repo interne ASTERION. Ne pas distribuer.
Description
Languages
C#
46%
HTML
29%
PHP
23.3%
CSS
0.6%
Batchfile
0.5%
Other
0.6%