Export UReplaySystemBPLibrary (REPLAYSYSTEM_API)
Add the module export macro so the BP function library can be called from other C++ modules (e.g. the PS_AI_ConvReplay bridge). Without it, referencing the static functions from another module fails to link (LNK2019). Reflection/Blueprint access is unchanged. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -36,7 +36,7 @@ class URequestEventsObject;
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class UInstantReplayObject;
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class UInstantReplayObject;
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UCLASS()
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UCLASS()
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class UReplaySystemBPLibrary : public UBlueprintFunctionLibrary
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class REPLAYSYSTEM_API UReplaySystemBPLibrary : public UBlueprintFunctionLibrary
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{
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{
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GENERATED_UCLASS_BODY()
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GENERATED_UCLASS_BODY()
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