From 1584c41eaa5f8b790ffdbdc656539b6007187c50 Mon Sep 17 00:00:00 2001 From: "j.foucher" Date: Fri, 3 Jul 2026 10:43:22 +0200 Subject: [PATCH] Export UReplaySystemBPLibrary (REPLAYSYSTEM_API) Add the module export macro so the BP function library can be called from other C++ modules (e.g. the PS_AI_ConvReplay bridge). Without it, referencing the static functions from another module fails to link (LNK2019). Reflection/Blueprint access is unchanged. Co-Authored-By: Claude Opus 4.8 --- .../Source/ReplaySystem/Public/ReplaySystemBPLibrary.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystemBPLibrary.h b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystemBPLibrary.h index ba71fec..042a71d 100644 --- a/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystemBPLibrary.h +++ b/Plugins/PS_ReplaySystem/Source/ReplaySystem/Public/ReplaySystemBPLibrary.h @@ -36,7 +36,7 @@ class URequestEventsObject; class UInstantReplayObject; UCLASS() -class UReplaySystemBPLibrary : public UBlueprintFunctionLibrary +class REPLAYSYSTEM_API UReplaySystemBPLibrary : public UBlueprintFunctionLibrary { GENERATED_UCLASS_BODY()