Export UReplaySystemBPLibrary (REPLAYSYSTEM_API)

Add the module export macro so the BP function library can be called from other C++ modules (e.g. the PS_AI_ConvReplay bridge). Without it, referencing the static functions from another module fails to link (LNK2019). Reflection/Blueprint access is unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-03 10:43:22 +02:00
parent 4082d1960b
commit 1584c41eaa

View File

@@ -36,7 +36,7 @@ class URequestEventsObject;
class UInstantReplayObject;
UCLASS()
class UReplaySystemBPLibrary : public UBlueprintFunctionLibrary
class REPLAYSYSTEM_API UReplaySystemBPLibrary : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()