30 lines
1.5 KiB
Markdown
30 lines
1.5 KiB
Markdown
# Unreal 9-slice pack — BLUE variant
|
||
|
||
Same geometry as the default pack:
|
||
- Atlas **192 × 192 px**, 3×3 tiles of **64 × 64 px**
|
||
- UE `Draw As = Box`, **Margin = 0.3333** on all sides
|
||
- Big radius **24 px**, Small radius **12 px**
|
||
|
||
Accent blue = **#4aa8ff** (Z-axis / prototype accent).
|
||
|
||
## Files
|
||
|
||
| File | Radius | Use |
|
||
| --------------------------------- | ------ | ------------------------------------ |
|
||
| `panel_rounded_big.png` | 24 px | Panel — rounded (blue-tinted stroke) |
|
||
| `panel_rounded_small.png` | 12 px | Panel — half-rounded |
|
||
| `button_big_normal.png` | 24 px | Button — normal |
|
||
| `button_big_hover.png` | 24 px | Button — hover (brighter blue edge) |
|
||
| `button_big_pressed.png` | 24 px | Button — pressed (deep, inverted) |
|
||
| `button_small_normal.png` | 12 px | Half-rounded button — normal |
|
||
| `button_small_hover.png` | 12 px | Half-rounded button — hover |
|
||
| `button_small_pressed.png` | 12 px | Half-rounded button — pressed |
|
||
|
||
`*_guide.png` files include the dashed cut lines for reference — do not ship.
|
||
|
||
## Import settings (UMG)
|
||
|
||
1. Texture2D → **Compression = UserInterface2D (RGBA)**, **sRGB = true**, **NoMipmaps**.
|
||
2. Slate Brush → **Draw As = Box**, **Margin = 0.3333** on all four sides.
|
||
3. On a `Button` widget, map the three button PNGs to Normal / Hovered / Pressed.
|