b069c20af3e40642d71aacfab40aea3ac101b2c3
- Save pawn rotation/movement settings (bUseControllerRotation*, bOrient- RotationToMovement, MovementMode) on SpawnableComponent when editor disables AI, then restore them exactly in StartSimulation - Re-apply rotation/movement overrides on StopSimulation so the character doesn't auto-rotate after returning from Simulate - Poll spawned pawns' BrainComponent on scene load (gameplay via SceneLoader); start timeline playback only once every AI BT is running. Fixes timeline keys firing before the AI-driven sequence (walk) starts Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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