j.foucher b069c20af3 Fix character rotation in editor + defer timeline play until AI ready
- Save pawn rotation/movement settings (bUseControllerRotation*, bOrient-
  RotationToMovement, MovementMode) on SpawnableComponent when editor
  disables AI, then restore them exactly in StartSimulation
- Re-apply rotation/movement overrides on StopSimulation so the character
  doesn't auto-rotate after returning from Simulate
- Poll spawned pawns' BrainComponent on scene load (gameplay via
  SceneLoader); start timeline playback only once every AI BT is running.
  Fixes timeline keys firing before the AI-driven sequence (walk) starts

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-21 18:27:42 +02:00
2026-04-20 07:36:23 +02:00
2026-04-18 11:32:49 +02:00
2026-04-12 18:43:15 +02:00
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