- SceneSerializer created before subsystem check (was nullptr crash)
- ComboBox OnSelectionChanged ignores ESelectInfo::Direct (programmatic)
to prevent NativeConstruct from clearing the just-loaded scenario
- SaveNameField restored from LastEditedScenarioName on return
- Added ReturnToEditor/OpenEditor to GameInstanceSubsystem
- EditorMapName auto-saved on Play for return navigation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>