aa4313057cc2300e511be5911ea2de01bede0183
- SceneSerializer created before subsystem check (was nullptr crash) - ComboBox OnSelectionChanged ignores ESelectInfo::Direct (programmatic) to prevent NativeConstruct from clearing the just-loaded scenario - SaveNameField restored from LastEditedScenarioName on return - Added ReturnToEditor/OpenEditor to GameInstanceSubsystem - EditorMapName auto-saved on Play for return navigation Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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