Files
PS_ProserveEditor/Unreal/Plugins/PS_Editor/Source
j.foucher 83840d1626 Integration fixes: BaseLevelEntry with full map path, ECC_Camera traces, PP disable, thumbnails
- Replace TArray<FString> BaseLevels with TArray<FPS_Editor_BaseLevelEntry> (DisplayName + MapPath)
  so levels in subfolders (e.g. /Game/Maps/Warehouse) are found correctly
- Add BaseLevelPathMap lookup in MainWidget for Play, combo, and scene load
- Add optional MapPath parameter to LoadBaseLevelAsSublevel
- Switch all LineTrace channels from ECC_Visibility to ECC_Camera for better
  compatibility with characters that have Visibility disabled
- Add W key binding as alias for Z (translate mode) for AZERTY convenience
- Disable sublevel PostProcessVolume WeightedBlendables on load to avoid
  stencil conflicts with the plugin's selection outline
- Fix thumbnail generation: NeverStream + TEXTUREGROUP_UI + force alpha to 255

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 10:34:37 +02:00
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