- Replace TArray<FString> BaseLevels with TArray<FPS_Editor_BaseLevelEntry> (DisplayName + MapPath)
so levels in subfolders (e.g. /Game/Maps/Warehouse) are found correctly
- Add BaseLevelPathMap lookup in MainWidget for Play, combo, and scene load
- Add optional MapPath parameter to LoadBaseLevelAsSublevel
- Switch all LineTrace channels from ECC_Visibility to ECC_Camera for better
compatibility with characters that have Visibility disabled
- Add W key binding as alias for Z (translate mode) for AZERTY convenience
- Disable sublevel PostProcessVolume WeightedBlendables on load to avoid
stencil conflicts with the plugin's selection outline
- Fix thumbnail generation: NeverStream + TEXTUREGROUP_UI + force alpha to 255
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>