83840d1626941a75b644aefac7b65eca67e8cd30
- Replace TArray<FString> BaseLevels with TArray<FPS_Editor_BaseLevelEntry> (DisplayName + MapPath) so levels in subfolders (e.g. /Game/Maps/Warehouse) are found correctly - Add BaseLevelPathMap lookup in MainWidget for Play, combo, and scene load - Add optional MapPath parameter to LoadBaseLevelAsSublevel - Switch all LineTrace channels from ECC_Visibility to ECC_Camera for better compatibility with characters that have Visibility disabled - Add W key binding as alias for Z (translate mode) for AZERTY convenience - Disable sublevel PostProcessVolume WeightedBlendables on load to avoid stencil conflicts with the plugin's selection outline - Fix thumbnail generation: NeverStream + TEXTUREGROUP_UI + force alpha to 255 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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