2f8633d23bd1c89ef94f7e6f46a69a37585470b5
Two cleanups in one pass: 1. Replace `Category = "ASTERION|PS_Editor"` (and its sub-pipe variants like "...|Timeline", "...|Spline", "...|UI", "...|Child Movable") with a single flat `Category = "PS_Editor"` everywhere — UFUNCTIONs and class-level UPROPERTYs alike. The pipe-separated hierarchy was redundant (the plugin already lives in a "PS_Editor" namespace), and the BP right-click search gets a cleaner single-segment grouping. 2. Drop the `Category` attribute from struct field UPROPERTYs in FPS_Editor_SpawnEntry, FPS_Editor_BaseLevelEntry, and FPS_Editor_EditablePropertyEntry. Struct fields don't need a category — they inherit display from the parent property's category. Keeping a category on inner fields was causing the SpawnCatalog details panel to render the Entries array TWICE (once under the literal "ASTERION|PS Editor" header pulled from the inner ActorClass field, once under the proper "ASTERION > PS_Editor" hierarchy from the outer Entries property). Also normalize the two `UCLASS(ClassGroup = "ASTERION|PS Editor")` declarations on EditableComponent and SpawnableComponent to `ClassGroup = "PS Editor"` for consistency. Touches 13 header files; no behavior change — Categories are purely cosmetic (Details panel grouping, BP right-click menu organization). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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