Commit Graph

4 Commits

Author SHA1 Message Date
16fdcb55da Debounced SplineNetwork rebuild on spline point changes
- ScheduleNetworkRebuild() called after AddPoint, RemovePoint, SetAllPointLocations
- 0.5s debounce timer avoids redundant rebuilds during rapid editing
- AI NPCs now detect and follow splines placed in the editor immediately

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 20:07:22 +02:00
6c39b5888f CustomDepth stencil 2 on spline meshes, SplineNetwork rebuild, PP occluded (disabled)
- Enable RenderCustomDepth + stencil value 2 on spline tube mesh
- Restore stencil 2 on deselect (selection sets stencil 1 for outline)
- Auto-generated M_PS_Editor_SplineOccluded PP material (stencil + depth compare)
- PP occluded effect disabled for now (depth comparison unreliable)
- AISpline triggers SplineNetwork::RebuildNetwork on BeginPlay (next tick)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 19:18:41 +02:00
24e50ab919 IPS_Editor_SplineEditable interface, spline visibility, snap-to-ground, Play without BaseLevel
Refactor spline system to use IPS_Editor_SplineEditable interface:
- New interface in Spline/PS_Editor_SplineEditable.h with all editing methods
- APS_Editor_SplineActor and APS_BehaviorEditor_AISpline both implement it
- All ~40 Cast<APS_Editor_SplineActor> replaced with Cast<IPS_Editor_SplineEditable>
- UndoManager SplinePointAction uses TWeakObjectPtr<AActor> + interface cast
- Any actor implementing the interface works with full editor spline editing

Spline visibility:
- SetVisualizationVisible() hides tube/handles/cube in gameplay (data stays for AI)
- SceneLoader calls it when stripping editor components
- SplineMatOccluded material added (unused for now, PP occlusion planned)

Other improvements:
- Snap spline CP to ground on placement (downward raytrace)
- Play button works without BaseLevel (uses current editor map)
- AISpline triggers SplineNetwork::RebuildNetwork on BeginPlay (next tick)
- PS_BehaviorEditor marked EnabledByDefault: false (only active in PROSERVE)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 18:05:53 +02:00
21e39ad3fa Add PS_BehaviorEditor bridge plugin with AI Spline actor
New plugin that bridges PS_Editor and PS_AI_Behavior:
- APS_BehaviorEditor_AISpline inherits from APS_AI_Behavior_SplinePath
  (detected by SplineNetwork, usable by BT tasks)
- Implements IPS_Editor_PointPlaceable (click-to-place flow)
- Full tube visualization + handles (adapted from PS_Editor_SplineActor)
- SpawnableComponent (catalogue category "AI") + EditableComponent
- Editable AI properties: SplineCategory, bBidirectional, SplineWalkSpeed, Priority
- Custom serialization for spline points + AI properties
- No modifications to PS_Editor or PS_AI_Behavior plugins

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 15:00:19 +02:00