j.foucher 13da8293c1 Per-level catalogs, external scenarios dir, .pss extension, BP from mesh tool
- Add per-base-level Catalogs to FPS_Editor_BaseLevelEntry, merged with global
  catalogs when the base level is loaded
- Add SpawnManager::ClearCatalogs() and rebuild on LoadBaseLevelAsSublevel
- Move scenarios storage to C:/Asterion_VR/SCENARIOS/{LevelName}/ for easy
  transfer between client PCs; avoids name conflicts via level subdirectories
- Add GetSceneFilePathForLevel and refactor GetSavedSceneNames to scan subdirs
- Change scenario file extension from .json to .pss with .json legacy fallback
- Add content browser tool: right-click StaticMesh/SkeletalMesh → PS Editor
  section → Create Spawnable Blueprint (generates BP with mesh component,
  SpawnableComponent with pre-filled DisplayName, and EditableComponent)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-17 12:40:39 +02:00
2026-04-14 20:40:06 +02:00
2026-04-12 18:43:15 +02:00
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