-
6eca4fc94b
Add editor-only floor cut to hide primitives above the MandatoryAnchor
main
j.foucher
2026-05-22 12:07:28 +02:00
-
4a98c6402b
Rename LoadScene/LoadSceneAdditive to LoadScenario/UnloadScenario
j.foucher
2026-05-20 15:42:57 +02:00
-
f6efc00c73
Add LoadSceneAdditive / UnloadSceneAdditive for briefing scene preload
j.foucher
2026-05-20 15:10:52 +02:00
-
34280de44a
Update memory notes for UE 5.7 host project (was 5.5)
j.foucher
2026-05-20 15:09:17 +02:00
-
ac91e4e8f9
Bug Fix
j.foucher
2026-05-06 17:53:21 +02:00
-
c7ec3e9653
Per-scenario type field driven by project enum (Settings dropdown + JSON peek)
j.foucher
2026-05-05 19:04:59 +02:00
-
d9ed016297
Reset bIsEditorModeActive on editor-PC EndPlay and SceneLoader entry
j.foucher
2026-05-05 13:28:39 +02:00
-
67ac3ffab7
Demote diagnostic logs to Verbose + drop redundant ones
j.foucher
2026-05-02 23:29:36 +02:00
-
8f7476d2db
Mandatory actors auto-spawn + navmesh surface overlay (custom material)
j.foucher
2026-04-30 16:14:27 +02:00
-
b9ec67f9ff
Runtime nav settings + custom debug viz (P key) + editable restore on stop
j.foucher
2026-04-30 11:46:27 +02:00
-
2a53d12e68
Per-scenario dynamic nav opt-in + Settings popup + timeline restore fixes
j.foucher
2026-04-30 10:40:18 +02:00
-
49cb480e15
Add F key to frame the current selection (Maya/Blender style)
j.foucher
2026-04-29 18:00:54 +02:00
-
7f2600f0b8
ChildMovable: rotation support + ChildMovable-aware help bar + clear previous highlight
j.foucher
2026-04-29 16:07:39 +02:00
-
c520f3ccd9
Group BP interface functions under "PS Editor|Editable" / "PS Editor|Child Movable"
j.foucher
2026-04-29 13:44:25 +02:00
-
2f8633d23b
Flatten BP categories: drop "ASTERION|" prefix and inner-struct categories
j.foucher
2026-04-28 15:43:34 +02:00
-
98de4dff6f
Document PIE-only nav quirk: AI testing requires Standalone Game
j.foucher
2026-04-27 12:38:03 +02:00
-
b51f063d52
Pivot-anchor fallback for no-collision spawns + always-snap on catalog
j.foucher
2026-04-24 12:53:01 +02:00
-
93b9c7d927
template demo
j.foucher
2026-04-24 10:44:44 +02:00
-
050ea4eb2f
Gizmo follow, cooker-friendly assets, and proper ground snapping
j.foucher
2026-04-24 10:43:45 +02:00
-
9877c1b6de
Fix (missing) timeline tracks + lost editable properties on 2nd scene load
j.foucher
2026-04-23 16:08:26 +02:00
-
721c9bb5c3
Unify simulate/timeline controls + BeforeStop event + AI auto-possess safety net
j.foucher
2026-04-22 18:52:48 +02:00
-
e999a11349
Timeline: pre-animation baseline restore on Stop + display cache
j.foucher
2026-04-22 16:13:37 +02:00
-
bc491b7b94
Display-vs-value custom dropdown options + UI mode parity docs
j.foucher
2026-04-22 12:43:40 +02:00
-
b069c20af3
Fix character rotation in editor + defer timeline play until AI ready
j.foucher
2026-04-21 18:27:42 +02:00
-
d9d358e694
Add ui elements
j.foucher
2026-04-20 07:36:23 +02:00
-
5b9174bdcd
hud
j.foucher
2026-04-18 20:20:57 +02:00
-
bc226338e0
hud
j.foucher
2026-04-18 20:13:33 +02:00
-
bdceecbe56
Add 3-way UI mode switch: Legacy / NewSlate / UMG
j.foucher
2026-04-18 19:57:04 +02:00
-
4181801635
Timeline polish + simulate/timeline lockstep + default base level
j.foucher
2026-04-18 13:47:45 +02:00
-
75f54e27c4
Ignore .claude/settings.local.json
j.foucher
2026-04-18 11:32:49 +02:00
-
4b0a182013
Add global timeline for animating editable properties
j.foucher
2026-04-18 11:28:21 +02:00
-
b08b17d762
Add PS_Editor user documentation (PPTX + PDF)
j.foucher
2026-04-17 16:30:08 +02:00
-
4354b8c96e
Group all BP categories/components under ASTERION|PS_Editor + fix Content Browser freeze
j.foucher
2026-04-17 16:29:41 +02:00
-
cd43ae6adc
Fully disable AI in editor mode via SetActorTickEnabled
j.foucher
2026-04-17 14:38:25 +02:00
-
13da8293c1
Per-level catalogs, external scenarios dir, .pss extension, BP from mesh tool
j.foucher
2026-04-17 12:40:39 +02:00
-
82e76c01ff
Additional sublevels, custom property options, BaseLevel highlight, lightmap fix
j.foucher
2026-04-16 18:13:38 +02:00
-
1a2cc87160
Add ChildMovable interface, preload filter, IsInEditorMode, lightmap init
j.foucher
2026-04-15 18:02:17 +02:00
-
5859d3bf6a
BaseLevel selection popup with thumbnail grid
j.foucher
2026-04-15 08:42:03 +02:00
-
27ff2e8d8f
temp for later
j.foucher
2026-04-14 20:40:06 +02:00
-
fb95d3b821
Simulate mode: AI start/stop, save lock, position restore
j.foucher
2026-04-14 20:29:45 +02:00
-
16fdcb55da
Debounced SplineNetwork rebuild on spline point changes
j.foucher
2026-04-14 20:07:22 +02:00
-
1f11b79222
Auto-call OnRep on server after editor property change + ForceNetUpdate
j.foucher
2026-04-14 19:50:20 +02:00
-
6c39b5888f
CustomDepth stencil 2 on spline meshes, SplineNetwork rebuild, PP occluded (disabled)
j.foucher
2026-04-14 19:18:41 +02:00
-
24e50ab919
IPS_Editor_SplineEditable interface, spline visibility, snap-to-ground, Play without BaseLevel
j.foucher
2026-04-14 18:05:53 +02:00
-
21e39ad3fa
Add PS_BehaviorEditor bridge plugin with AI Spline actor
j.foucher
2026-04-14 15:00:19 +02:00
-
c04bc2149b
Loading screen overlay + camera fade on sublevel load
j.foucher
2026-04-14 14:26:43 +02:00
-
5affbc7d0d
IsLoadingFromScene via static flag, revert network replication on SpawnableComponent
j.foucher
2026-04-14 13:36:12 +02:00
-
1d5d448bf1
Close button, OnPropertiesLoaded event, spawn raytrace, IsLoadingFromScene
j.foucher
2026-04-14 09:26:41 +02:00
-
2b5015a9af
Editor integration: editable interface, enum support, CameraStart, spawn options, crash fix
j.foucher
2026-04-13 18:20:03 +02:00
-
83840d1626
Integration fixes: BaseLevelEntry with full map path, ECC_Camera traces, PP disable, thumbnails
j.foucher
2026-04-13 10:34:37 +02:00
-
7a8eb7f827
suppr external world partition
j.foucher
2026-04-12 18:43:15 +02:00
-
ea20f1c279
Force opaque UI backgrounds with WhiteBrush
j.foucher
2026-04-12 18:39:24 +02:00
-
bc33a8f64b
Make UI panel backgrounds fully opaque (alpha 1.0)
j.foucher
2026-04-12 18:38:07 +02:00
-
a91aac1192
Fix Play button: unload sublevel + use full map path for OpenLevel
j.foucher
2026-04-12 18:35:52 +02:00
-
693cf143a3
Add Unreal/Build/ to gitignore and remove tracked build artifacts
j.foucher
2026-04-12 18:20:33 +02:00
-
7a008c7e60
Fix packaged build: weak ptr timing, factory module, hard refs, brace fix
j.foucher
2026-04-12 18:17:52 +02:00
-
aa4313057c
Fix editor restore: init order, combo callback, scenario name
j.foucher
2026-04-12 16:23:32 +02:00
-
9c43fd523a
Standalone editor: scenario workflow, BaseLevel combo, ReturnToEditor
j.foucher
2026-04-12 16:12:10 +02:00
-
472811b858
Add PROSERVE integration: sublevel loading, Play button, GameInstance subsystem
j.foucher
2026-04-12 15:32:43 +02:00
-
aafcbbb7f9
Add BaseLevelNameOverride for dedicated editor maps
j.foucher
2026-04-12 12:01:43 +02:00
-
4dc0f400b4
Add level-based scene organization and filtering
j.foucher
2026-04-12 11:43:00 +02:00
-
77f2da027e
Add standalone SceneLoader for game runtime initialization
j.foucher
2026-04-12 11:32:09 +02:00
-
861c15c193
Unify spline creation/editing into single seamless mode
j.foucher
2026-04-12 11:06:04 +02:00
-
ca4f7ee355
Refactor spline system with IPS_Editor_PointPlaceable interface
j.foucher
2026-04-12 09:44:26 +02:00
-
1f4b3994ff
Add runtime spline creation and editing (WIP)
j.foucher
2026-04-11 22:44:04 +02:00
-
50087e5dfb
Add runtime property editing, scene outliner, and spawned-only selection
j.foucher
2026-04-11 21:15:07 +02:00
-
11945e90d2
Add duplicate (Ctrl+D) and copy/paste (Ctrl+C/V) with undo support
j.foucher
2026-04-11 13:08:13 +02:00
-
7ef566f3f3
Update test level and engine config
j.foucher
2026-04-11 12:51:13 +02:00
-
b33b7cf9d3
Revert rotation to simple perpendicular approach
j.foucher
2026-04-11 12:46:49 +02:00
-
76d2ccd249
Update project memory with Phase 2 gizmo details
j.foucher
2026-04-11 12:46:02 +02:00
-
8dba2ab0fc
Add World/Local space toggle, snap system, and gizmo polish
j.foucher
2026-04-11 12:45:12 +02:00
-
48505bfb82
Add rotation arc rings, scale cubes, and gizmo improvements
j.foucher
2026-04-11 11:47:03 +02:00
-
03c79a2610
Add auto-generated selection outline post-process and gizmo polish
j.foucher
2026-04-11 10:36:53 +02:00
-
88544c4c85
Update project memory and CLAUDE.md to reflect Phases 1-4 completion
j.foucher
2026-04-10 22:31:08 +02:00
-
5be3a777f9
Add selection outline post-process setup (material pending)
j.foucher
2026-04-10 21:28:24 +02:00
-
36b04bee61
Add Phase 4: JSON scene save/load system
j.foucher
2026-04-10 20:31:15 +02:00
-
9f1604f57c
Add Phase 3: object spawn system with catalogue UI
j.foucher
2026-04-10 20:17:57 +02:00
-
ccb154c44f
Add undo/redo system, properties panel, and toolbar UI
j.foucher
2026-04-10 19:11:40 +02:00
-
20017ff3fd
Add snap to ground, screen-space rotate/scale, and input refinements
j.foucher
2026-04-10 18:49:04 +02:00
-
30c0078a1d
Add rotate/scale gizmo modes, hotkeys, and delete
j.foucher
2026-04-10 15:47:20 +02:00
-
7884d1de59
Add gizmo drag interaction and hover highlighting
j.foucher
2026-04-10 15:31:40 +02:00
-
8b2609669f
Add Phase 2 selection system and translate gizmo
j.foucher
2026-04-10 15:06:11 +02:00
-
cf1e2f8ccf
Add .gitignore for plugin build artifacts and remove tracked binaries
j.foucher
2026-04-10 12:34:42 +02:00
-
b089a20512
Add PS_Editor plugin Phase 1: GameMode + Camera navigation
j.foucher
2026-04-10 12:33:55 +02:00
-
17e8d5b194
Initial Commit
j.foucher
2026-04-10 11:40:15 +02:00