8988d130ac0d55208c6f14ff27eef588ef89b966
Single-instance --------------- Two PSLauncher.exe instances ran in parallel during the user's last release build, locking the repo-root copy and breaking the publish. Two-layer protection: 1. App.xaml.cs uses a Global\ named Mutex (UUID-based key) created at OnStartup. If the mutex is already held, the second instance PostMessages a registered Windows message (PSLAUNCHER_BRING_TO_FRONT) to HWND_BROADCAST and Shutdown()s immediately. 2. MainWindow hooks WndProc via SourceInitialized + HwndSource.AddHook; when it sees the broadcast, it restores from minimized, calls ShowWindow(SW_RESTORE) + Activate() + SetForegroundWindow so the already-running instance pops to the user's foreground. Net result: clicking the launcher icon a second time pops the existing window instead of starting a duplicate process. Tolerant build pipeline ----------------------- - Both csproj post-publish copy targets now have ContinueOnError="WarnAndContinue". A locked PSLauncher.exe at the repo root no longer fails the entire publish — the binary still exists in bin\Release\...\publish\ and the user gets a warning instead of an error. - All four .bat scripts (build-launcher / build-updater / build-all / build-installer) now run `taskkill /F /IM PSLauncher.exe /T` and the same for PSLauncher.Updater.exe before the publish step. This defensively closes any stray instance left behind by previous tests so the build pipeline is clean. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PS_Launcher
Launcher Windows pour l'application UE5 PROSERVE : gère plusieurs versions cohabitantes, téléchargement et installation de nouvelles versions depuis un serveur, validation de license, release notes.
Composants
src/— Solution C# / .NET 8 / WPF (Visual Studio 2022 + SDK .NET 8 requis)PSLauncher.App: UI WPF (style Epic Games Launcher)PSLauncher.Core: services (Manifest, Download, Install, Process…)PSLauncher.Models: DTOs partagés
server/— Code serveur PHP 8 (à déployer souswww/PS_Launcher/sur OVH mutualisé)
Démarrage rapide (dev)
dotnet build PS_Launcher.sln
dotnet run --project src/PSLauncher.App
Pour produire un binaire autonome distribuable (un seul .exe ~70 Mo) :
dotnet publish src/PSLauncher.App -c Release
# Sortie : src/PSLauncher.App/bin/Release/net8.0-windows/win-x64/publish/PSLauncher.exe
Configuration locale
Le launcher écrit sa config dans %LocalAppData%\PSLauncher\config.json au premier lancement.
Édite serverBaseUrl pour pointer vers ton serveur :
{
"serverBaseUrl": "https://ton-domaine.com/PS_Launcher/api",
"installRoot": "C:\\ASTERION\\GIT\\PS_Launcher\\ASTERION_VR"
}
État (roadmap)
- ✅ v0.1 — Scan + lancement de versions installées
- ✅ v0.2 — Manifest distant, download ZIP, install cohabitante, release notes Markdown
- ⏳ v0.3 — Reprise (HTTP Range), retry Polly, state.json
- ⏳ v0.4 — License (MySQL + Ed25519 + DPAPI)
- ⏳ v0.5 — Settings, suppression manuelle versions, toasts
- ⏳ v1.0 — Auto-update launcher, MSI installer
Voir le plan détaillé pour la roadmap complète.
Licence / interne
Repo interne ASTERION. Ne pas distribuer.
Description
Languages
C#
46%
HTML
29%
PHP
23.3%
CSS
0.6%
Batchfile
0.5%
Other
0.6%