j.foucher 07d58a8854 Licensing: 100-day offline cache with anti-rollback + cached server status
- CachedValidityDays bumped 7 → 100 days. Covers the "user goes online once
  every 3 months for updates" use case without repeatedly nagging for re-auth.
- LastValidationAt now uses response.ServerTime (signed Ed25519 by the server)
  rather than DateTime.UtcNow, so the client's local clock can't be used to
  forge a fresh validation date.
- LastSeenUtc monotonic counter, persisted on every launch as max(stored, now).
  Combined with a 1h grace window: if the user rolls their PC clock backward
  to extend the offline cache, the rollback is detected (now < LastSeen - 1h)
  and the cache is invalidated → forced re-validation next time online.
- CachedStatus persists the server-returned status (valid/expired/revoked/
  invalid/machine_limit_exceeded) so a revocation done while the user is
  offline still shows correctly when they next launch with cached data.
  Auto-override to "expired" if entitlement date has passed (handles the
  valid → expired transition without needing a server round-trip).
- ILicenseService.GetDecryptedKey() exposed for the new auto-revalidation flow.

This puts the trust boundary in the right place: cached data is informational
offline, the actual download authorization always re-validates against the
server (the gate to download is /api/download-url/, which checks the live
license state on each call). User can't fake offline-only.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 19:15:49 +02:00

PS_Launcher

Launcher Windows pour l'application UE5 PROSERVE : gère plusieurs versions cohabitantes, téléchargement et installation de nouvelles versions depuis un serveur, validation de license, release notes.

Composants

  • src/ — Solution C# / .NET 8 / WPF (Visual Studio 2022 + SDK .NET 8 requis)
    • PSLauncher.App : UI WPF (style Epic Games Launcher)
    • PSLauncher.Core : services (Manifest, Download, Install, Process…)
    • PSLauncher.Models : DTOs partagés
  • server/ — Code serveur PHP 8 (à déployer sous www/PS_Launcher/ sur OVH mutualisé)

Démarrage rapide (dev)

dotnet build PS_Launcher.sln
dotnet run --project src/PSLauncher.App

Pour produire un binaire autonome distribuable (un seul .exe ~70 Mo) :

dotnet publish src/PSLauncher.App -c Release
# Sortie : src/PSLauncher.App/bin/Release/net8.0-windows/win-x64/publish/PSLauncher.exe

Configuration locale

Le launcher écrit sa config dans %LocalAppData%\PSLauncher\config.json au premier lancement. Édite serverBaseUrl pour pointer vers ton serveur :

{
  "serverBaseUrl": "https://ton-domaine.com/PS_Launcher/api",
  "installRoot": "C:\\ASTERION\\GIT\\PS_Launcher\\ASTERION_VR"
}

État (roadmap)

  • v0.1 — Scan + lancement de versions installées
  • v0.2 — Manifest distant, download ZIP, install cohabitante, release notes Markdown
  • v0.3 — Reprise (HTTP Range), retry Polly, state.json
  • v0.4 — License (MySQL + Ed25519 + DPAPI)
  • v0.5 — Settings, suppression manuelle versions, toasts
  • v1.0 — Auto-update launcher, MSI installer

Voir le plan détaillé pour la roadmap complète.

Licence / interne

Repo interne ASTERION. Ne pas distribuer.

Description
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