07d58a8854092b6374f580ed5f15c18a5c40303c
- CachedValidityDays bumped 7 → 100 days. Covers the "user goes online once every 3 months for updates" use case without repeatedly nagging for re-auth. - LastValidationAt now uses response.ServerTime (signed Ed25519 by the server) rather than DateTime.UtcNow, so the client's local clock can't be used to forge a fresh validation date. - LastSeenUtc monotonic counter, persisted on every launch as max(stored, now). Combined with a 1h grace window: if the user rolls their PC clock backward to extend the offline cache, the rollback is detected (now < LastSeen - 1h) and the cache is invalidated → forced re-validation next time online. - CachedStatus persists the server-returned status (valid/expired/revoked/ invalid/machine_limit_exceeded) so a revocation done while the user is offline still shows correctly when they next launch with cached data. Auto-override to "expired" if entitlement date has passed (handles the valid → expired transition without needing a server round-trip). - ILicenseService.GetDecryptedKey() exposed for the new auto-revalidation flow. This puts the trust boundary in the right place: cached data is informational offline, the actual download authorization always re-validates against the server (the gate to download is /api/download-url/, which checks the live license state on each call). User can't fake offline-only. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PS_Launcher
Launcher Windows pour l'application UE5 PROSERVE : gère plusieurs versions cohabitantes, téléchargement et installation de nouvelles versions depuis un serveur, validation de license, release notes.
Composants
src/— Solution C# / .NET 8 / WPF (Visual Studio 2022 + SDK .NET 8 requis)PSLauncher.App: UI WPF (style Epic Games Launcher)PSLauncher.Core: services (Manifest, Download, Install, Process…)PSLauncher.Models: DTOs partagés
server/— Code serveur PHP 8 (à déployer souswww/PS_Launcher/sur OVH mutualisé)
Démarrage rapide (dev)
dotnet build PS_Launcher.sln
dotnet run --project src/PSLauncher.App
Pour produire un binaire autonome distribuable (un seul .exe ~70 Mo) :
dotnet publish src/PSLauncher.App -c Release
# Sortie : src/PSLauncher.App/bin/Release/net8.0-windows/win-x64/publish/PSLauncher.exe
Configuration locale
Le launcher écrit sa config dans %LocalAppData%\PSLauncher\config.json au premier lancement.
Édite serverBaseUrl pour pointer vers ton serveur :
{
"serverBaseUrl": "https://ton-domaine.com/PS_Launcher/api",
"installRoot": "C:\\ASTERION\\GIT\\PS_Launcher\\ASTERION_VR"
}
État (roadmap)
- ✅ v0.1 — Scan + lancement de versions installées
- ✅ v0.2 — Manifest distant, download ZIP, install cohabitante, release notes Markdown
- ⏳ v0.3 — Reprise (HTTP Range), retry Polly, state.json
- ⏳ v0.4 — License (MySQL + Ed25519 + DPAPI)
- ⏳ v0.5 — Settings, suppression manuelle versions, toasts
- ⏳ v1.0 — Auto-update launcher, MSI installer
Voir le plan détaillé pour la roadmap complète.
Licence / interne
Repo interne ASTERION. Ne pas distribuer.
Description
Languages
C#
46%
HTML
29%
PHP
23.3%
CSS
0.6%
Batchfile
0.5%
Other
0.6%