Full record of everything done in today's session: plugin creation, compile fixes, documentation (Markdown + PowerPoint), git history, technical decisions made, and next steps. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
5.4 KiB
Session Log — 2026-02-19
Project: PS_AI_Agent (Unreal Engine 5.5)
Machine: Desktop PC (j_foucher)
Working directory: E:\ASTERION\GIT\PS_AI_Agent
Conversation Summary
1. Initial Request
User asked to create a plugin to use the ElevenLabs Conversational AI Agent in UE5.5.
Reference: existing Convai plugin (gRPC-based, more complex). Goal: simpler version using ElevenLabs.
Plugin name requested: PS_AI_Agent_ElevenLabs.
2. Codebase Exploration
Explored the Convai plugin source at ConvAI/Convai/ to understand:
- Module/settings structure
- AudioCapture patterns
- HTTP proxy pattern
- gRPC streaming architecture (to know what to replace with WebSocket)
- Convai already had
EVoiceType::ElevenLabsVoices— confirming the direction
3. Plugin Created
All source files written from scratch under:
Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/
Files created:
PS_AI_Agent_ElevenLabs.upluginPS_AI_Agent_ElevenLabs.Build.csPublic/PS_AI_Agent_ElevenLabs.h— Module +UElevenLabsSettingsPublic/ElevenLabsDefinitions.h— Enums, structs, protocol constantsPublic/ElevenLabsWebSocketProxy.h+.cpp— WS session managerPublic/ElevenLabsConversationalAgentComponent.h+.cpp— Main NPC componentPublic/ElevenLabsMicrophoneCaptureComponent.h+.cpp— Mic capturePS_AI_Agent.uproject— Plugin registered
Commit: f0055e8
4. Memory Files Created
To allow context recovery on any machine (including laptop):
.claude/MEMORY.md— project structure + patterns (auto-loaded by Claude Code).claude/elevenlabs_plugin.md— plugin file map + API protocol details.claude/project_context.md— original ask, intent, short/long-term goals- Local copy also at
C:\Users\j_foucher\.claude\projects\...\memory\
Commit: f0055e8 (with plugin), updated in 4d6ae10
5. .gitignore Updated
Added to existing ignores:
Unreal/PS_AI_Agent/Plugins/*/Binaries/Unreal/PS_AI_Agent/Plugins/*/Intermediate/Unreal/PS_AI_Agent/*.sln/*.suo.claude/settings.local.jsongenerate_pptx.py
Commit: 4d6ae10, b114ab0
6. Compile — First Attempt (Errors Found)
Ran Build.bat PS_AI_AgentEditor Win64 Development. Errors:
WebSocketslisted in.uplugin— it's a module not a plugin → removedOpenDefaultCaptureStreamdoesn't exist in UE 5.5 → useOpenAudioCaptureStreamFOnAudioCaptureFunctioncallback usesconst void*notconst float*→ fixed castTArray::RemoveAt(0, N, false)deprecated → useEAllowShrinking::NoAudioCaptureis a plugin and must be in.upluginPlugins array → added
Commit: bb1a857
7. Compile — Success
Clean build, no warnings, no errors.
Output: Plugins/PS_AI_Agent_ElevenLabs/Binaries/Win64/UnrealEditor-PS_AI_Agent_ElevenLabs.dll
Memory updated with confirmed UE 5.5 API patterns. Commit: 3b98edc
8. Documentation — Markdown
Full reference doc written to .claude/PS_AI_Agent_ElevenLabs_Documentation.md:
- Installation, Project Settings, Quick Start (BP + C++), Components Reference, Data Types, Turn Modes, Security/Signed URL, Audio Pipeline, Common Patterns, Troubleshooting.
Commit: c833ccd
9. Documentation — PowerPoint
20-slide dark-themed PowerPoint generated via Python (python-pptx 1.0.2):
- File:
PS_AI_Agent_ElevenLabs_Documentation.pptxin repo root - Covers all sections with visual layout, code blocks, flow diagrams, colour-coded elements
- Generator script
generate_pptx.pyexcluded from git via .gitignore
Commit: 1b72026
Git History (this session)
| Hash | Message |
|---|---|
f0055e8 |
Add PS_AI_Agent_ElevenLabs plugin (initial implementation) |
4d6ae10 |
Update .gitignore: exclude plugin build artifacts and local Claude settings |
b114ab0 |
Broaden .gitignore: use glob for all plugin Binaries/Intermediate |
bb1a857 |
Fix compile errors in PS_AI_Agent_ElevenLabs plugin |
3b98edc |
Update memory: document confirmed UE 5.5 API patterns and plugin compile status |
c833ccd |
Add plugin documentation for PS_AI_Agent_ElevenLabs |
1b72026 |
Add PowerPoint documentation and update .gitignore |
Key Technical Decisions Made This Session
| Decision | Reason |
|---|---|
| WebSocket instead of gRPC | ElevenLabs Conversational AI uses WS/JSON; no ThirdParty libs needed |
AudioCapture in .uplugin Plugins array |
It's an engine plugin, not a module — UBT requires it declared |
WebSockets in Build.cs only |
It's a module (no .uplugin file), declaring it in .uplugin causes build error |
FOnAudioCaptureFunction uses const void* |
UE 5.3+ API change — must cast to float* inside callback |
EAllowShrinking::No |
Bool overload of RemoveAt deprecated in UE 5.5 |
USoundWaveProcedural for playback |
Allows pushing raw PCM bytes at runtime without file I/O |
| Silence threshold = 30 ticks | ~0.5s at 60fps heuristic to detect agent finished speaking |
Next Steps (not done yet)
- Open in UE 5.5 Editor and test with a real ElevenLabs agent
- Verify mic audio actually reaches ElevenLabs (enable Verbose Logging)
- Test
USoundWaveProceduralunderflow behaviour in practice - Add lip-sync support (future)
- Add session memory / conversation history (future, matching Convai)
- Add environment/action context support (future)
- Consider Signed URL Mode backend implementation