Add session log for 2026-02-19

Full record of everything done in today's session: plugin creation,
compile fixes, documentation (Markdown + PowerPoint), git history,
technical decisions made, and next steps.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
j.foucher 2026-02-19 13:15:24 +01:00
parent 1b7202603f
commit 2bb503ae40

View File

@ -0,0 +1,128 @@
# Session Log — 2026-02-19
**Project**: PS_AI_Agent (Unreal Engine 5.5)
**Machine**: Desktop PC (j_foucher)
**Working directory**: `E:\ASTERION\GIT\PS_AI_Agent`
---
## Conversation Summary
### 1. Initial Request
User asked to create a plugin to use the ElevenLabs Conversational AI Agent in UE5.5.
Reference: existing Convai plugin (gRPC-based, more complex). Goal: simpler version using ElevenLabs.
Plugin name requested: `PS_AI_Agent_ElevenLabs`.
### 2. Codebase Exploration
Explored the Convai plugin source at `ConvAI/Convai/` to understand:
- Module/settings structure
- AudioCapture patterns
- HTTP proxy pattern
- gRPC streaming architecture (to know what to replace with WebSocket)
- Convai already had `EVoiceType::ElevenLabsVoices` — confirming the direction
### 3. Plugin Created
All source files written from scratch under:
`Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/`
Files created:
- `PS_AI_Agent_ElevenLabs.uplugin`
- `PS_AI_Agent_ElevenLabs.Build.cs`
- `Public/PS_AI_Agent_ElevenLabs.h` — Module + `UElevenLabsSettings`
- `Public/ElevenLabsDefinitions.h` — Enums, structs, protocol constants
- `Public/ElevenLabsWebSocketProxy.h` + `.cpp` — WS session manager
- `Public/ElevenLabsConversationalAgentComponent.h` + `.cpp` — Main NPC component
- `Public/ElevenLabsMicrophoneCaptureComponent.h` + `.cpp` — Mic capture
- `PS_AI_Agent.uproject` — Plugin registered
Commit: `f0055e8`
### 4. Memory Files Created
To allow context recovery on any machine (including laptop):
- `.claude/MEMORY.md` — project structure + patterns (auto-loaded by Claude Code)
- `.claude/elevenlabs_plugin.md` — plugin file map + API protocol details
- `.claude/project_context.md` — original ask, intent, short/long-term goals
- Local copy also at `C:\Users\j_foucher\.claude\projects\...\memory\`
Commit: `f0055e8` (with plugin), updated in `4d6ae10`
### 5. .gitignore Updated
Added to existing ignores:
- `Unreal/PS_AI_Agent/Plugins/*/Binaries/`
- `Unreal/PS_AI_Agent/Plugins/*/Intermediate/`
- `Unreal/PS_AI_Agent/*.sln` / `*.suo`
- `.claude/settings.local.json`
- `generate_pptx.py`
Commit: `4d6ae10`, `b114ab0`
### 6. Compile — First Attempt (Errors Found)
Ran `Build.bat PS_AI_AgentEditor Win64 Development`. Errors:
- `WebSockets` listed in `.uplugin` — it's a module not a plugin → removed
- `OpenDefaultCaptureStream` doesn't exist in UE 5.5 → use `OpenAudioCaptureStream`
- `FOnAudioCaptureFunction` callback uses `const void*` not `const float*` → fixed cast
- `TArray::RemoveAt(0, N, false)` deprecated → use `EAllowShrinking::No`
- `AudioCapture` is a plugin and must be in `.uplugin` Plugins array → added
Commit: `bb1a857`
### 7. Compile — Success
Clean build, no warnings, no errors.
Output: `Plugins/PS_AI_Agent_ElevenLabs/Binaries/Win64/UnrealEditor-PS_AI_Agent_ElevenLabs.dll`
Memory updated with confirmed UE 5.5 API patterns. Commit: `3b98edc`
### 8. Documentation — Markdown
Full reference doc written to `.claude/PS_AI_Agent_ElevenLabs_Documentation.md`:
- Installation, Project Settings, Quick Start (BP + C++), Components Reference,
Data Types, Turn Modes, Security/Signed URL, Audio Pipeline, Common Patterns, Troubleshooting.
Commit: `c833ccd`
### 9. Documentation — PowerPoint
20-slide dark-themed PowerPoint generated via Python (python-pptx 1.0.2):
- File: `PS_AI_Agent_ElevenLabs_Documentation.pptx` in repo root
- Covers all sections with visual layout, code blocks, flow diagrams, colour-coded elements
- Generator script `generate_pptx.py` excluded from git via .gitignore
Commit: `1b72026`
---
## Git History (this session)
| Hash | Message |
|------|---------|
| `f0055e8` | Add PS_AI_Agent_ElevenLabs plugin (initial implementation) |
| `4d6ae10` | Update .gitignore: exclude plugin build artifacts and local Claude settings |
| `b114ab0` | Broaden .gitignore: use glob for all plugin Binaries/Intermediate |
| `bb1a857` | Fix compile errors in PS_AI_Agent_ElevenLabs plugin |
| `3b98edc` | Update memory: document confirmed UE 5.5 API patterns and plugin compile status |
| `c833ccd` | Add plugin documentation for PS_AI_Agent_ElevenLabs |
| `1b72026` | Add PowerPoint documentation and update .gitignore |
---
## Key Technical Decisions Made This Session
| Decision | Reason |
|----------|--------|
| WebSocket instead of gRPC | ElevenLabs Conversational AI uses WS/JSON; no ThirdParty libs needed |
| `AudioCapture` in `.uplugin` Plugins array | It's an engine plugin, not a module — UBT requires it declared |
| `WebSockets` in Build.cs only | It's a module (no `.uplugin` file), declaring it in `.uplugin` causes build error |
| `FOnAudioCaptureFunction` uses `const void*` | UE 5.3+ API change — must cast to `float*` inside callback |
| `EAllowShrinking::No` | Bool overload of `RemoveAt` deprecated in UE 5.5 |
| `USoundWaveProcedural` for playback | Allows pushing raw PCM bytes at runtime without file I/O |
| Silence threshold = 30 ticks | ~0.5s at 60fps heuristic to detect agent finished speaking |
---
## Next Steps (not done yet)
- [ ] Open in UE 5.5 Editor and test with a real ElevenLabs agent
- [ ] Verify mic audio actually reaches ElevenLabs (enable Verbose Logging)
- [ ] Test `USoundWaveProcedural` underflow behaviour in practice
- [ ] Add lip-sync support (future)
- [ ] Add session memory / conversation history (future, matching Convai)
- [ ] Add environment/action context support (future)
- [ ] Consider Signed URL Mode backend implementation