5e8a775fa7d6c90e08f745415ed029c8e5f78158
Why: vendor SDKs distributed inside UE plugins typically ship a single folder per platform rather than the Unix-style include/lib/bin split. Grouping VS_PC_SDK.lib alongside the three runtime DLLs matches what HTC and most XR SDKs publish and keeps the layout closer to what a maintainer expects when dropping in a new SDK release. - Move VS_PC_SDK.lib from lib/Win64/ into Win64/ alongside the DLLs. - Remove the now-empty lib/ and bin/ subdirectories. - Update Build.cs to use a single Win64Dir variable. - Update FilterPlugin.ini to reference the consolidated path. Validated by clean rebuilds of PS_ViveVBSEditor and PS_ViveVBS Win64 Development targets, both exit 0 with the three DLLs auto-copied next to the binary. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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