47eb7c89e02d07c412ba9b65387d174dcd058ec0
Why: Epic's own engine layout puts third-party libraries under Engine/Source/ThirdParty/, treating them as compile-time inputs alongside the modules. Aligning the plugin with this convention keeps all build inputs (modules + third-party) self-contained under Source/. - Rename Plugins/PS_ViveVBS/ThirdParty/ -> Plugins/PS_ViveVBS/Source/ThirdParty/. - Update SdkRoot in Build.cs to Path.Combine(PluginDirectory, "Source", "ThirdParty", "VBS_SDK"). - Update FilterPlugin.ini paths. Validated by clean rebuilds of Editor and Game Win64 Development targets, both exit 0. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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