- Simulate button (orange) toggles AI on/off in editor
- StartSimulation: saves all actor transforms, RestartLogic on all BrainComponents
- StopSimulation: StopLogic on all BrainComponents, restores saved transforms
- Save blocked during simulation with help bar message
- AI auto-stopped per-pawn on spawn in editor (deferred next tick for AIController)
- SceneSerializer also stops AI on loaded pawns
- AIModule added to Build.cs dependencies
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>