Files
PS_ProserveEditor/Unreal/Plugins/PS_Editor/Source
j.foucher ca4f7ee355 Refactor spline system with IPS_Editor_PointPlaceable interface
Architecture:
- New IPS_Editor_PointPlaceable interface for any actor using click-to-place-
  points placement. Decouples the placement system from SplineActor so future
  actors (patrol routes, area polygons) can reuse the same flow.
- SplineActor implements the interface. BP subclasses with SpawnableComponent
  appear in the catalog and automatically enter placement mode when spawned.
- PlayerController methods renamed: BeginPointPlacement/FinishPointPlacement/
  CancelPointPlacement (generic, interface-driven).

Features added:
- SplineColor, SplineSelectedColor, SplineTag as UPROPERTY for BP overrides
- UpdateSplineMaterials() for runtime color changes
- Tube visualization (8-segment cylinder) replacing cross-ribbon
- Spline editing mode with Edit/Done buttons in notification bar
- Delete spline point (Del key or Delete Point button, min 2 points)
- Insert point by clicking on tube mesh in edit mode
- Snap spline point to ground (End key)
- Append points to existing spline (S key or catalog when spline selected)
- Notification bar: contextual messages and buttons per mode
- Auto-generated M_PS_Editor_SplineLine material (unlit opaque, depth tested)
- Material swap: opaque when deselected, no-depth-test when selected
- Serialization of SplineColor/SplineTag in CustomProperties

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 09:44:26 +02:00
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