ca4f7ee35577feb4e09e561fbc0582c91667b734
Architecture: - New IPS_Editor_PointPlaceable interface for any actor using click-to-place- points placement. Decouples the placement system from SplineActor so future actors (patrol routes, area polygons) can reuse the same flow. - SplineActor implements the interface. BP subclasses with SpawnableComponent appear in the catalog and automatically enter placement mode when spawned. - PlayerController methods renamed: BeginPointPlacement/FinishPointPlacement/ CancelPointPlacement (generic, interface-driven). Features added: - SplineColor, SplineSelectedColor, SplineTag as UPROPERTY for BP overrides - UpdateSplineMaterials() for runtime color changes - Tube visualization (8-segment cylinder) replacing cross-ribbon - Spline editing mode with Edit/Done buttons in notification bar - Delete spline point (Del key or Delete Point button, min 2 points) - Insert point by clicking on tube mesh in edit mode - Snap spline point to ground (End key) - Append points to existing spline (S key or catalog when spline selected) - Notification bar: contextual messages and buttons per mode - Auto-generated M_PS_Editor_SplineLine material (unlit opaque, depth tested) - Material swap: opaque when deselected, no-depth-test when selected - Serialization of SplineColor/SplineTag in CustomProperties Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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