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PS_ProserveEditor/UI/unreal_9slice_blue/README.md
2026-04-20 07:36:23 +02:00

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# Unreal 9-slice pack — BLUE variant
Same geometry as the default pack:
- Atlas **192 × 192 px**, 3×3 tiles of **64 × 64 px**
- UE `Draw As = Box`, **Margin = 0.3333** on all sides
- Big radius **24 px**, Small radius **12 px**
Accent blue = **#4aa8ff** (Z-axis / prototype accent).
## Files
| File | Radius | Use |
| --------------------------------- | ------ | ------------------------------------ |
| `panel_rounded_big.png` | 24 px | Panel — rounded (blue-tinted stroke) |
| `panel_rounded_small.png` | 12 px | Panel — half-rounded |
| `button_big_normal.png` | 24 px | Button — normal |
| `button_big_hover.png` | 24 px | Button — hover (brighter blue edge) |
| `button_big_pressed.png` | 24 px | Button — pressed (deep, inverted) |
| `button_small_normal.png` | 12 px | Half-rounded button — normal |
| `button_small_hover.png` | 12 px | Half-rounded button — hover |
| `button_small_pressed.png` | 12 px | Half-rounded button — pressed |
`*_guide.png` files include the dashed cut lines for reference — do not ship.
## Import settings (UMG)
1. Texture2D → **Compression = UserInterface2D (RGBA)**, **sRGB = true**, **NoMipmaps**.
2. Slate Brush → **Draw As = Box**, **Margin = 0.3333** on all four sides.
3. On a `Button` widget, map the three button PNGs to Normal / Hovered / Pressed.