- Save pawn rotation/movement settings (bUseControllerRotation*, bOrient-
RotationToMovement, MovementMode) on SpawnableComponent when editor
disables AI, then restore them exactly in StartSimulation
- Re-apply rotation/movement overrides on StopSimulation so the character
doesn't auto-rotate after returning from Simulate
- Poll spawned pawns' BrainComponent on scene load (gameplay via
SceneLoader); start timeline playback only once every AI BT is running.
Fixes timeline keys firing before the AI-driven sequence (walk) starts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>