Files
PS_ProserveEditor/Unreal/Plugins
j.foucher aafcbbb7f9 Add BaseLevelNameOverride for dedicated editor maps
PlayerController gets a BaseLevelNameOverride property. When set (e.g. "Warehouse"),
scenes are tagged with that level name instead of the auto-detected map name.

Use case: editing on "Warehouse_Editor" map but scenes should be associated
with the "Warehouse" base level for PROSERVE runtime loading.

Save, load list, and scene filtering all respect this override.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 12:01:43 +02:00
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