aafcbbb7f98b42958a0465c5dd87c7b878a5576c
PlayerController gets a BaseLevelNameOverride property. When set (e.g. "Warehouse"), scenes are tagged with that level name instead of the auto-detected map name. Use case: editing on "Warehouse_Editor" map but scenes should be associated with the "Warehouse" base level for PROSERVE runtime loading. Save, load list, and scene filtering all respect this override. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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