2.4 KiB
2.4 KiB
name, description, type
| name | description | type |
|---|---|---|
| PS_Editor plugin project | Runtime editor plugin for UE 5.5 - object placement, scene editing, JSON save/load in packaged builds | project |
PS_Editor is a runtime editor plugin for Unreal Engine 5.5 for the PROSERVE project.
Key decisions:
- UI: UMG driven by C++ (Slate)
- Gizmos: Custom actor (BasicShapes + ProceduralMeshComponent for arcs)
- Serialization: JSON via Json/JsonUtilities (FJsonObjectConverter)
- Naming: PS_Editor_ prefix on all files/classes
- Plugin path: Unreal/Plugins/PS_Editor/
- AZERTY keyboard: arrows + A/Q movement, Z/E/R for translate/rotate/scale
- Selection outline: auto-generated post-process material (C++), 8-neighbor edge detection on CustomStencil
Completed Phases
Phase 1 - GameMode + Camera
- Camera: Fly (RMB), Pan (LMB drag), Orbit (Alt+LMB / MMB)
- Movement: arrows + A (up) / Q (down)
Phase 2 - Selection + Transform + Undo
- Click-to-select (Movable actors only), Ctrl+click multi-select
- Gizmo modes:
- Translate (Z): arrows + cones, world or local space
- Rotate (E): quarter-arc rings (ProceduralMesh), dynamic octant facing, local orientation during drag
- Scale (R): arrows + cubes + center cube (uniform), always local space
- World/Local space toggle (UI button), Scale always local
- Snap system: configurable translation/rotation/scale snapping (UI toggle + value field)
- Snap to ground (End), soft-delete (Delete + in-game confirmation dialog)
- Undo/Redo (Ctrl+Z/Y, 50 action stack)
- Properties panel + toolbar UI
- Selection outline: auto-generated PP material, BL_SceneColorAfterDOF, color AF1500, 1px
- Rotation: screen-space direction with magnitude speed, fixed axis during drag
Phase 3 - Object Spawning
- SpawnableComponent: marker on BPs (name, category, thumbnail)
- SpawnCatalog DataAsset + Factory
- CaptureAllThumbnails on DataAsset
- Catalogue UI: thumbnail cards (80x80), grouped by category
Phase 4 - JSON Serialization
- SceneSerializer: Save/Load/Clear/GetSavedSceneNames
- Files in Saved/PS_Editor/Scenes/{name}.json
- UI: Save field + button, New Scene, saved scenes list
Materials (plugin Content/)
- M_PS_Editor_Gizmo: Unlit, "Color" Vector Parameter, Translucent, Disable Depth Test
- M_PS_Editor_SelectionOutline: auto-generated via C++ OnPostEngineInit
Next: Phase 5 - Advanced Editing
- Splines, lighting, AI characters, property editing, duplication (Ctrl+D)