Runtime editor plugin with UE viewport-style camera controls: - ZQSD/Arrows movement (always active), E/A for up/down - LMB: pan (horizontal move + yaw), RMB: free fly look - Alt+LMB / MMB: orbit around focal point, scroll: zoom - HUD with controls help, cursor auto-hide during camera ops Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
15 lines
742 B
Markdown
15 lines
742 B
Markdown
---
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name: UE5 build process
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description: How to build the PS_ProserveEditor UE 5.5 project from command line on Windows
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type: reference
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---
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UE 5.5 is installed at `C:\Program Files\Epic Games\UE_5.5` (found via registry key `HKLM\SOFTWARE\EpicGames\Unreal Engine\5.5`).
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Build command (Editor target, Development):
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```
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"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat" PS_ProserveEditorEditor Win64 Development -Project="C:/ASTERION/GIT/PS_ProserveEditor/Unreal/PS_ProserveEditor.uproject" -WaitMutex -FromMsBuild
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```
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**How to apply:** Use this command to compile after code changes. Timeout should be set to 600000ms (10 min) for safety. The target name is `PS_ProserveEditorEditor` (Editor suffix) for editor builds.
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