Files
PS_ProserveEditor/Unreal/Plugins
j.foucher 5affbc7d0d IsLoadingFromScene via static flag, revert network replication on SpawnableComponent
- IsLoadingFromScene uses a simple static bool flag active during spawn loop
- Works server-side only (client relies on its own property replication)
- Removed replicated bLoadedFromScene/bPropertiesReady from SpawnableComponent
- Removed Multicast RPC and SetIsReplicatedByDefault (unnecessary complexity)
- SceneSerializer sets bIsCurrentlyLoading during load for consistent behavior

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 13:36:12 +02:00
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