4dc0f400b43bed38808a43e628cb31156da4070e
SceneData now includes LevelName field (auto-detected from current map on save). Version bumped to 3. Backward compatible (empty LevelName for old files). SceneLoader: - GetSavedSceneNames(LevelFilter) filters by associated level - GetSceneLevelName() reads level association without full parse - GetSavedSceneNamesForCurrentLevel() convenience for game code Editor UI: - Scene list grouped: "This level" (highlighted) + "Other levels" (dimmed) - Shows current level name above the list PROSERVE integration pattern: // List scenarios for current level auto Scenes = UPS_Editor_SceneLoader::GetSavedSceneNamesForCurrentLevel(this); // Load a specific scenario UPS_Editor_SceneLoader::LoadScene(this, "Scenario_A", OutActors); Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
No description provided
Languages
C++
92.7%
HTML
6.3%
C
0.5%
C#
0.5%