Files
PS_ProserveEditor/Unreal/Plugins/PS_Editor/Source
j.foucher 48505bfb82 Add rotation arc rings, scale cubes, and gizmo improvements
Rotation gizmo:
- Quarter-arc rings via UProceduralMeshComponent (3D solid with depth)
- Dynamic arc facing: arcs flip to face camera based on octant
- Grey guide lines from center to arc endpoints
- Screen-space rotation direction (correct from any camera angle)

Scale gizmo:
- Arrow shafts + cube tips for per-axis scale
- Center cube (grey) for uniform XYZ scale
- Local space orientation (gizmo aligns with actor rotation)

Other:
- Runtime confirmation dialog (replaces FMessageDialog)
- ProceduralMeshComponent plugin dependency added

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 11:47:03 +02:00
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