48505bfb827745283810df1cf6448efa624c1413
Rotation gizmo: - Quarter-arc rings via UProceduralMeshComponent (3D solid with depth) - Dynamic arc facing: arcs flip to face camera based on octant - Grey guide lines from center to arc endpoints - Screen-space rotation direction (correct from any camera angle) Scale gizmo: - Arrow shafts + cube tips for per-axis scale - Center cube (grey) for uniform XYZ scale - Local space orientation (gizmo aligns with actor rotation) Other: - Runtime confirmation dialog (replaces FMessageDialog) - ProceduralMeshComponent plugin dependency added Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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