2b5015a9af4e7f9041257f3a36be60b0a5cfebc7
- Add IPS_Editor_EditableInterface with events: OnEditorPropertyChanged, OnEditorNeedsReinit, OnEditorNeedsRespawn, OnEditorModeChanged, OnEditorTick - Add FPS_Editor_EditablePropertyEntry struct replacing separate property/display/respawn lists with unified Path + DisplayName + bNeedsReinit + bNeedsRespawn per entry - Add enum property support in UI (SComboBox with display names) - Add FVector2D property support in UI (X/Y fields) - Add PS_Editor_CameraStart actor for initial camera position in base levels - Add SpawnableComponent options: bAutoSnapToGround, bYawOnly, bUniformScaleOnly, GroundOffset - Add bIsPlayMode to GameInstanceSubsystem for gameplay vs editor context - Add PlayerController::Tick for editor tick dispatch to spawned actors - Add SpawnManager::RespawnActorWithProperties, NotifyEditorModeChanged, TickEditorMode - Fix recursive crash in ClearSelection/FinishPointPlacement loop - Fix SScrollBox mouse wheel passthrough to camera - Fix gizmo yaw-only: grey disabled arcs, block drag, preserve highlight - Call OnEditorNeedsReinit after scene load (editor + gameplay) for property re-init Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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