Files
PS_ProserveEditor/Unreal/Plugins/PS_Editor/Source
j.foucher 1d5d448bf1 Close button, OnPropertiesLoaded event, spawn raytrace, IsLoadingFromScene
- Add close button (X) in title bar with save confirmation overlay
- Add OnEditorClosed delegate on PlayerController (BP-bindable)
- Add OnPropertiesLoaded event to EditableInterface (fires after scene load)
- Add IsLoadingFromScene() helper for BP BeginPlay skip pattern
- ComputeSpawnLocation now raycasts to avoid spawning through floors
- Track dirty state for save confirmation on close
- Scene load uses PS_Editor_Loading tag via CustomPreSpawnInitalization

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 09:26:41 +02:00
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