Unreal 9-slice pack — BLUE variant
Same geometry as the default pack:
- Atlas 192 × 192 px, 3×3 tiles of 64 × 64 px
- UE
Draw As = Box, Margin = 0.3333 on all sides - Big radius 24 px, Small radius 12 px
Accent blue = #4aa8ff (Z-axis / prototype accent).
Files
| File | Radius | Use |
|---|---|---|
panel_rounded_big.png |
24 px | Panel — rounded (blue-tinted stroke) |
panel_rounded_small.png |
12 px | Panel — half-rounded |
button_big_normal.png |
24 px | Button — normal |
button_big_hover.png |
24 px | Button — hover (brighter blue edge) |
button_big_pressed.png |
24 px | Button — pressed (deep, inverted) |
button_small_normal.png |
12 px | Half-rounded button — normal |
button_small_hover.png |
12 px | Half-rounded button — hover |
button_small_pressed.png |
12 px | Half-rounded button — pressed |
*_guide.png files include the dashed cut lines for reference — do not ship.
Import settings (UMG)
- Texture2D → Compression = UserInterface2D (RGBA), sRGB = true, NoMipmaps.
- Slate Brush → Draw As = Box, Margin = 0.3333 on all four sides.
- On a
Buttonwidget, map the three button PNGs to Normal / Hovered / Pressed.