03c79a2610898bde8d2482365fc9e403c0e28fbc
Selection Outline: - Post-process material auto-generated in C++ (no manual UE editor work) - 8-neighbor edge detection on CustomStencil buffer - Dynamic pixel-accurate offsets via SceneTexture InvSize (any resolution/ratio) - Lerp blending (no overexposure), color AF1500, 1px thickness - BL_SceneColorAfterDOF placement (before TAA, matches stencil resolution) - Deferred creation via OnPostEngineInit (no startup crash) - Material saved as persistent .uasset, loaded at runtime Gizmo Polish: - Arrow shaft thickness halved (0.03), cone tips halved (0.075x0.1) - Gizmo stays at initial position during rotation/scale (no jitter) - Gizmo follows selection during translation Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Languages
C++
92.7%
HTML
6.3%
C
0.5%
C#
0.5%