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2026-04-20 07:36:23 +02:00

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Unreal 9-slice pack — BLUE variant

Same geometry as the default pack:

  • Atlas 192 × 192 px, 3×3 tiles of 64 × 64 px
  • UE Draw As = Box, Margin = 0.3333 on all sides
  • Big radius 24 px, Small radius 12 px

Accent blue = #4aa8ff (Z-axis / prototype accent).

Files

File Radius Use
panel_rounded_big.png 24 px Panel — rounded (blue-tinted stroke)
panel_rounded_small.png 12 px Panel — half-rounded
button_big_normal.png 24 px Button — normal
button_big_hover.png 24 px Button — hover (brighter blue edge)
button_big_pressed.png 24 px Button — pressed (deep, inverted)
button_small_normal.png 12 px Half-rounded button — normal
button_small_hover.png 12 px Half-rounded button — hover
button_small_pressed.png 12 px Half-rounded button — pressed

*_guide.png files include the dashed cut lines for reference — do not ship.

Import settings (UMG)

  1. Texture2D → Compression = UserInterface2D (RGBA), sRGB = true, NoMipmaps.
  2. Slate Brush → Draw As = Box, Margin = 0.3333 on all four sides.
  3. On a Button widget, map the three button PNGs to Normal / Hovered / Pressed.