Add PS_Editor plugin Phase 1: GameMode + Camera navigation

Runtime editor plugin with UE viewport-style camera controls:
- ZQSD/Arrows movement (always active), E/A for up/down
- LMB: pan (horizontal move + yaw), RMB: free fly look
- Alt+LMB / MMB: orbit around focal point, scroll: zoom
- HUD with controls help, cursor auto-hide during camera ops

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-10 12:33:55 +02:00
parent 17e8d5b194
commit b089a20512
121 changed files with 4434 additions and 1 deletions

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---
name: Build workflow preference
description: User prefers Live Coding (Ctrl+Alt+F11) over CLI build when UE editor is open
type: feedback
---
When UE editor is open, ask the user to do a Live Coding compile (Ctrl+Alt+F11) instead of trying CLI build. Only ask to close UE for a full rebuild when Live Coding is not sufficient (e.g., header changes that require UHT, new .generated.h files, Build.cs changes).
**Why:** User finds Live Coding simpler and faster for iteration. CLI build fails when Live Coding is active.
**How to apply:** After code changes, tell the user to press Ctrl+Alt+F11. If changes involve new UCLASS/USTRUCT/UENUM declarations, new files, or Build.cs modifications, warn that a full restart of UE + CLI build is needed instead.