Add PS_Editor plugin Phase 1: GameMode + Camera navigation
Runtime editor plugin with UE viewport-style camera controls: - ZQSD/Arrows movement (always active), E/A for up/down - LMB: pan (horizontal move + yaw), RMB: free fly look - Alt+LMB / MMB: orbit around focal point, scroll: zoom - HUD with controls help, cursor auto-hide during camera ops Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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name: Build workflow preference
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description: User prefers Live Coding (Ctrl+Alt+F11) over CLI build when UE editor is open
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type: feedback
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---
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When UE editor is open, ask the user to do a Live Coding compile (Ctrl+Alt+F11) instead of trying CLI build. Only ask to close UE for a full rebuild when Live Coding is not sufficient (e.g., header changes that require UHT, new .generated.h files, Build.cs changes).
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**Why:** User finds Live Coding simpler and faster for iteration. CLI build fails when Live Coding is active.
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**How to apply:** After code changes, tell the user to press Ctrl+Alt+F11. If changes involve new UCLASS/USTRUCT/UENUM declarations, new files, or Build.cs modifications, warn that a full restart of UE + CLI build is needed instead.
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