diff --git a/.claude/memory/MEMORY.md b/.claude/memory/MEMORY.md new file mode 100644 index 0000000..a7993fc --- /dev/null +++ b/.claude/memory/MEMORY.md @@ -0,0 +1,4 @@ +- [PS_Editor plugin project](project_ps_editor.md) — Runtime editor plugin for UE 5.5, incremental dev, Phase 1 done +- [Underscore naming](feedback_naming.md) — Always use PS_Editor_ prefix with underscores in file/class names +- [UE5 build process](reference_build.md) — CLI build command for the project (Build.bat path, target name, flags) +- [Build workflow](feedback_build_workflow.md) — Prefer Live Coding (Ctrl+Alt+F11) when UE is open, CLI build only when UE is closed diff --git a/.claude/memory/feedback_build_workflow.md b/.claude/memory/feedback_build_workflow.md new file mode 100644 index 0000000..b5c78ba --- /dev/null +++ b/.claude/memory/feedback_build_workflow.md @@ -0,0 +1,11 @@ +--- +name: Build workflow preference +description: User prefers Live Coding (Ctrl+Alt+F11) over CLI build when UE editor is open +type: feedback +--- + +When UE editor is open, ask the user to do a Live Coding compile (Ctrl+Alt+F11) instead of trying CLI build. Only ask to close UE for a full rebuild when Live Coding is not sufficient (e.g., header changes that require UHT, new .generated.h files, Build.cs changes). + +**Why:** User finds Live Coding simpler and faster for iteration. CLI build fails when Live Coding is active. + +**How to apply:** After code changes, tell the user to press Ctrl+Alt+F11. If changes involve new UCLASS/USTRUCT/UENUM declarations, new files, or Build.cs modifications, warn that a full restart of UE + CLI build is needed instead. diff --git a/.claude/memory/feedback_naming.md b/.claude/memory/feedback_naming.md new file mode 100644 index 0000000..dd774b9 --- /dev/null +++ b/.claude/memory/feedback_naming.md @@ -0,0 +1,11 @@ +--- +name: Underscore naming convention +description: User requires PS_Editor_ prefix with underscores in all file and class names +type: feedback +--- + +Keep the underscore in file and class names: PS_Editor_ prefix. + +**Why:** User explicitly corrected when I used PSEditor (camelCase) format. They want PS_Editor_GameMode, PS_Editor_Pawn, etc. + +**How to apply:** Always use PS_Editor_ prefix for any new file or class in the plugin. Never use PSEditor or PS_EditorXyz without the separating underscore. diff --git a/.claude/memory/project_ps_editor.md b/.claude/memory/project_ps_editor.md new file mode 100644 index 0000000..2de4f48 --- /dev/null +++ b/.claude/memory/project_ps_editor.md @@ -0,0 +1,18 @@ +--- +name: PS_Editor plugin project +description: Runtime editor plugin for UE 5.5 - object placement, scene editing, JSON save/load in packaged builds +type: project +--- + +PS_Editor is a runtime editor plugin for Unreal Engine 5.5 that will be integrated into the PROSERVE project. + +**Why:** Enable runtime scene editing in packaged builds - place objects, configure properties, define scenarios, manipulate splines, modify lighting, and save/load scenes as JSON. + +**How to apply:** All development is incremental, phase by phase. Phase 1 = GameMode + Camera (completed). Future phases: object spawning/transform, JSON serialization, splines, lighting, AI characters. + +Key decisions: +- UI: UMG driven by C++ (not Blueprints) +- Gizmos: InteractiveToolsFramework (UE5 built-in) +- Serialization: JSON via Json/JsonUtilities modules +- Naming: PS_Editor_ prefix on all files/classes +- Plugin path: Unreal/Plugins/PS_Editor/ diff --git a/.claude/memory/reference_build.md b/.claude/memory/reference_build.md new file mode 100644 index 0000000..ccf3e45 --- /dev/null +++ b/.claude/memory/reference_build.md @@ -0,0 +1,14 @@ +--- +name: UE5 build process +description: How to build the PS_ProserveEditor UE 5.5 project from command line on Windows +type: reference +--- + +UE 5.5 is installed at `C:\Program Files\Epic Games\UE_5.5` (found via registry key `HKLM\SOFTWARE\EpicGames\Unreal Engine\5.5`). + +Build command (Editor target, Development): +``` +"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat" PS_ProserveEditorEditor Win64 Development -Project="C:/ASTERION/GIT/PS_ProserveEditor/Unreal/PS_ProserveEditor.uproject" -WaitMutex -FromMsBuild +``` + +**How to apply:** Use this command to compile after code changes. Timeout should be set to 600000ms (10 min) for safety. The target name is `PS_ProserveEditorEditor` (Editor suffix) for editor builds. diff --git a/CLAUDE.md b/CLAUDE.md new file mode 100644 index 0000000..9e01ec5 --- /dev/null +++ b/CLAUDE.md @@ -0,0 +1,40 @@ +# PS_ProserveEditor - Project Guidelines + +## Project Overview +Unreal Engine 5.5 project with runtime editor plugin (PS_Editor). The plugin enables runtime scene editing in packaged builds: object placement, property editing, scenario definition, splines, lighting, and JSON scene save/load. + +## Architecture +- **Plugin**: PS_Editor (runtime plugin, must work in packaged builds) +- **UI**: UMG driven by C++ +- **Gizmos**: InteractiveToolsFramework (UE5 built-in) +- **Serialization**: JSON via Json/JsonUtilities modules +- **Input**: Enhanced Input system + +## Naming Conventions +- All plugin files and classes use the `PS_Editor_` prefix (e.g., `PS_Editor_GameMode`, `PS_Editor_Pawn`) +- Code and comments in English +- Standard UE5 prefixes: `A` for Actors, `U` for UObjects, `F` for structs, `E` for enums, `I` for interfaces + +## Code Quality +- Prefer correct, complete implementations over minimal ones. +- Use appropriate data structures and algorithms — don't brute-force what has a known better solution. +- When fixing a bug, fix the root cause, not the symptom. +- If something requires error handling or validation to work reliably, include it without asking. + +## Build +- Engine: Unreal Engine 5.5 +- Plugin location: `Unreal/Plugins/PS_Editor/` +- Game module: `PS_ProserveEditor` (in `Unreal/Source/PS_ProserveEditor/`) +- CLI build command (Editor, Development): + ``` + "/Engine/Build/BatchFiles/Build.bat" PS_ProserveEditorEditor Win64 Development -Project="/Unreal/PS_ProserveEditor.uproject" -WaitMutex -FromMsBuild + ``` + UE install path can be found via registry: `HKLM\SOFTWARE\EpicGames\Unreal Engine\5.5` > `InstalledDirectory` + +## Project Memory +Shared project memory is stored in `.claude/memory/` (versioned in the repository). When starting a new session on any machine, read these files to restore context: + +- `MEMORY.md` — Index of all memory files with one-line summaries +- `project_ps_editor.md` — Project scope, technical decisions, current phase +- `feedback_naming.md` — Naming conventions and user preferences +- `reference_build.md` — Full build command and UE install path details diff --git a/Unreal/Config/DefaultEngine.ini b/Unreal/Config/DefaultEngine.ini index e84b87a..f56be48 100644 --- a/Unreal/Config/DefaultEngine.ini +++ b/Unreal/Config/DefaultEngine.ini @@ -1,7 +1,9 @@ [/Script/EngineSettings.GameMapsSettings] -GameDefaultMap=/Engine/Maps/Templates/OpenWorld +GameDefaultMap=/Game/test.test +EditorStartupMap=/Game/test.test +GlobalDefaultGameMode=/Script/PS_Editor.PS_Editor_GameMode [/Script/Engine.RendererSettings] r.AllowStaticLighting=False diff --git a/Unreal/Content/test.umap b/Unreal/Content/test.umap new file mode 100644 index 0000000..7fe963f Binary files /dev/null and b/Unreal/Content/test.umap differ diff --git a/Unreal/PS_ProserveEditor.uproject b/Unreal/PS_ProserveEditor.uproject index ebba1f5..62fd13f 100644 --- a/Unreal/PS_ProserveEditor.uproject +++ b/Unreal/PS_ProserveEditor.uproject @@ -17,6 +17,10 @@ "TargetAllowList": [ "Editor" ] + }, + { + "Name": "PS_Editor", + "Enabled": true } ] } \ No newline at end of file diff --git a/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.dll b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.dll new file mode 100644 index 0000000..ce6aafc Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.dll differ diff --git a/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.exp b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.exp new file mode 100644 index 0000000..e8cad12 Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.exp differ diff --git 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a/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.exp b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.exp new file mode 100644 index 0000000..30b5c5d Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.exp differ diff --git a/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.lib b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.lib new file mode 100644 index 0000000..75920b0 Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.lib differ diff --git a/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.pdb b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.pdb new file mode 100644 index 0000000..62f8b83 Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.patch_2.pdb differ diff --git a/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.pdb b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.pdb new file mode 100644 index 0000000..1bc5a50 Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor-PS_Editor.pdb differ diff --git a/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor.modules b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor.modules new file mode 100644 index 0000000..7072782 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Binaries/Win64/UnrealEditor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "37670630", + "Modules": + { + "PS_Editor": "UnrealEditor-PS_Editor.dll" + } +} \ No newline at end of file diff --git a/Unreal/Plugins/PS_Editor/Content/PS_Editor_GameMode.uasset b/Unreal/Plugins/PS_Editor/Content/PS_Editor_GameMode.uasset new file mode 100644 index 0000000..f413fda Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Content/PS_Editor_GameMode.uasset differ diff --git a/Unreal/Plugins/PS_Editor/Content/PS_Editor_Pawn.uasset b/Unreal/Plugins/PS_Editor/Content/PS_Editor_Pawn.uasset new file mode 100644 index 0000000..1ee2b91 Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Content/PS_Editor_Pawn.uasset differ diff --git a/Unreal/Plugins/PS_Editor/Content/PS_Editor_PlayerController.uasset b/Unreal/Plugins/PS_Editor/Content/PS_Editor_PlayerController.uasset new file mode 100644 index 0000000..7f4dc85 Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Content/PS_Editor_PlayerController.uasset differ diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor.init.gen.cpp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor.init.gen.cpp new file mode 100644 index 0000000..3d81969 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodePS_Editor_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_PS_Editor; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_PS_Editor() + { + if (!Z_Registration_Info_UPackage__Script_PS_Editor.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/PS_Editor", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0x99DEF584, + 0x755F4DED, + METADATA_PARAMS(0, nullptr) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_PS_Editor.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_PS_Editor.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_PS_Editor(Z_Construct_UPackage__Script_PS_Editor, TEXT("/Script/PS_Editor"), Z_Registration_Info_UPackage__Script_PS_Editor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x99DEF584, 0x755F4DED)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_EditorClasses.h b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_EditorClasses.h new file mode 100644 index 0000000..8295312 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_EditorClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_GameMode.gen.cpp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_GameMode.gen.cpp new file mode 100644 index 0000000..7c7d8d0 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_GameMode.gen.cpp @@ -0,0 +1,120 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "PS_Editor/GameMode/PS_Editor_GameMode.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodePS_Editor_GameMode() {} + +// Begin Cross Module References +ENGINE_API UClass* Z_Construct_UClass_AGameModeBase(); +PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_GameMode(); +PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_GameMode_NoRegister(); +UPackage* Z_Construct_UPackage__Script_PS_Editor(); +// End Cross Module References + +// Begin Class APS_Editor_GameMode +void APS_Editor_GameMode::StaticRegisterNativesAPS_Editor_GameMode() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(APS_Editor_GameMode); +UClass* Z_Construct_UClass_APS_Editor_GameMode_NoRegister() +{ + return APS_Editor_GameMode::StaticClass(); +} +struct Z_Construct_UClass_APS_Editor_GameMode_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "/**\n * Game mode for the PS_Editor runtime editing mode.\n * Sets up the editor pawn, controller, and HUD.\n */" }, +#endif + { "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, + { "IncludePath", "GameMode/PS_Editor_GameMode.h" }, + { "ModuleRelativePath", "GameMode/PS_Editor_GameMode.h" }, + { "ShowCategories", "Input|MouseInput Input|TouchInput" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Game mode for the PS_Editor runtime editing mode.\nSets up the editor pawn, controller, and HUD." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsEditMode_MetaData[] = { + { "Category", "PS Editor" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Whether the editor is currently in edit mode (vs play/preview mode). */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_GameMode.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Whether the editor is currently in edit mode (vs play/preview mode)." }, +#endif + }; +#endif // WITH_METADATA + static void NewProp_bIsEditMode_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsEditMode; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +void Z_Construct_UClass_APS_Editor_GameMode_Statics::NewProp_bIsEditMode_SetBit(void* Obj) +{ + ((APS_Editor_GameMode*)Obj)->bIsEditMode = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APS_Editor_GameMode_Statics::NewProp_bIsEditMode = { "bIsEditMode", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(APS_Editor_GameMode), &Z_Construct_UClass_APS_Editor_GameMode_Statics::NewProp_bIsEditMode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsEditMode_MetaData), NewProp_bIsEditMode_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APS_Editor_GameMode_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_GameMode_Statics::NewProp_bIsEditMode, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_GameMode_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_APS_Editor_GameMode_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_AGameModeBase, + (UObject* (*)())Z_Construct_UPackage__Script_PS_Editor, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_GameMode_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_APS_Editor_GameMode_Statics::ClassParams = { + &APS_Editor_GameMode::StaticClass, + "Game", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_APS_Editor_GameMode_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_GameMode_Statics::PropPointers), + 0, + 0x009002ACu, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_GameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_APS_Editor_GameMode_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_APS_Editor_GameMode() +{ + if (!Z_Registration_Info_UClass_APS_Editor_GameMode.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APS_Editor_GameMode.OuterSingleton, Z_Construct_UClass_APS_Editor_GameMode_Statics::ClassParams); + } + return Z_Registration_Info_UClass_APS_Editor_GameMode.OuterSingleton; +} +template<> PS_EDITOR_API UClass* StaticClass() +{ + return APS_Editor_GameMode::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(APS_Editor_GameMode); +APS_Editor_GameMode::~APS_Editor_GameMode() {} +// End Class APS_Editor_GameMode + +// Begin Registration +struct Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_APS_Editor_GameMode, APS_Editor_GameMode::StaticClass, TEXT("APS_Editor_GameMode"), &Z_Registration_Info_UClass_APS_Editor_GameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APS_Editor_GameMode), 224056141U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_499916704(TEXT("/Script/PS_Editor"), + Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_GameMode.generated.h b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_GameMode.generated.h new file mode 100644 index 0000000..6f01e32 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_GameMode.generated.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "GameMode/PS_Editor_GameMode.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef PS_EDITOR_PS_Editor_GameMode_generated_h +#error "PS_Editor_GameMode.generated.h already included, missing '#pragma once' in PS_Editor_GameMode.h" +#endif +#define PS_EDITOR_PS_Editor_GameMode_generated_h + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesAPS_Editor_GameMode(); \ + friend struct Z_Construct_UClass_APS_Editor_GameMode_Statics; \ +public: \ + DECLARE_CLASS(APS_Editor_GameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/PS_Editor"), NO_API) \ + DECLARE_SERIALIZER(APS_Editor_GameMode) + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_14_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + APS_Editor_GameMode(APS_Editor_GameMode&&); \ + APS_Editor_GameMode(const APS_Editor_GameMode&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, APS_Editor_GameMode); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APS_Editor_GameMode); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(APS_Editor_GameMode) \ + NO_API virtual ~APS_Editor_GameMode(); + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_11_PROLOG +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_14_INCLASS_NO_PURE_DECLS \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_14_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> PS_EDITOR_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_HUD.gen.cpp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_HUD.gen.cpp new file mode 100644 index 0000000..e166d5e --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_HUD.gen.cpp @@ -0,0 +1,171 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "PS_Editor/UI/PS_Editor_HUD.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodePS_Editor_HUD() {} + +// Begin Cross Module References +ENGINE_API UClass* Z_Construct_UClass_AHUD(); +PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_HUD(); +PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_HUD_NoRegister(); +PS_EDITOR_API UClass* Z_Construct_UClass_UPS_Editor_MainWidget_NoRegister(); +UPackage* Z_Construct_UPackage__Script_PS_Editor(); +// End Cross Module References + +// Begin Class APS_Editor_HUD Function GetMainWidget +struct Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics +{ + struct PS_Editor_HUD_eventGetMainWidget_Parms + { + UPS_Editor_MainWidget* ReturnValue; + }; +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "PS Editor|UI" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Returns the main editor widget instance. */" }, +#endif + { "ModuleRelativePath", "UI/PS_Editor_HUD.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Returns the main editor widget instance." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = { + { "EditInline", "true" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FFunctionParams FuncParams; +}; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PS_Editor_HUD_eventGetMainWidget_Parms, ReturnValue), Z_Construct_UClass_UPS_Editor_MainWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::NewProp_ReturnValue, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::PropPointers) < 2048); +const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_APS_Editor_HUD, nullptr, "GetMainWidget", nullptr, nullptr, Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::PropPointers), sizeof(Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::PS_Editor_HUD_eventGetMainWidget_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::Function_MetaDataParams), Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::Function_MetaDataParams) }; +static_assert(sizeof(Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::PS_Editor_HUD_eventGetMainWidget_Parms) < MAX_uint16); +UFunction* Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget() +{ + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget_Statics::FuncParams); + } + return ReturnFunction; +} +DEFINE_FUNCTION(APS_Editor_HUD::execGetMainWidget) +{ + P_FINISH; + P_NATIVE_BEGIN; + *(UPS_Editor_MainWidget**)Z_Param__Result=P_THIS->GetMainWidget(); + P_NATIVE_END; +} +// End Class APS_Editor_HUD Function GetMainWidget + +// Begin Class APS_Editor_HUD +void APS_Editor_HUD::StaticRegisterNativesAPS_Editor_HUD() +{ + UClass* Class = APS_Editor_HUD::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "GetMainWidget", &APS_Editor_HUD::execGetMainWidget }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(APS_Editor_HUD); +UClass* Z_Construct_UClass_APS_Editor_HUD_NoRegister() +{ + return APS_Editor_HUD::StaticClass(); +} +struct Z_Construct_UClass_APS_Editor_HUD_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "/**\n * HUD for the PS_Editor runtime editing mode.\n * Creates and manages the main editor widget.\n */" }, +#endif + { "HideCategories", "Rendering Actor Input Replication" }, + { "IncludePath", "UI/PS_Editor_HUD.h" }, + { "ModuleRelativePath", "UI/PS_Editor_HUD.h" }, + { "ShowCategories", "Input|MouseInput Input|TouchInput" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "HUD for the PS_Editor runtime editing mode.\nCreates and manages the main editor widget." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MainWidget_MetaData[] = { + { "EditInline", "true" }, + { "ModuleRelativePath", "UI/PS_Editor_HUD.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FObjectPropertyParams NewProp_MainWidget; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FClassFunctionLinkInfo FuncInfo[] = { + { &Z_Construct_UFunction_APS_Editor_HUD_GetMainWidget, "GetMainWidget" }, // 4269025823 + }; + static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_HUD_Statics::NewProp_MainWidget = { "MainWidget", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_HUD, MainWidget), Z_Construct_UClass_UPS_Editor_MainWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MainWidget_MetaData), NewProp_MainWidget_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APS_Editor_HUD_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_HUD_Statics::NewProp_MainWidget, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_HUD_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_APS_Editor_HUD_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_AHUD, + (UObject* (*)())Z_Construct_UPackage__Script_PS_Editor, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_HUD_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_APS_Editor_HUD_Statics::ClassParams = { + &APS_Editor_HUD::StaticClass, + "Game", + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + Z_Construct_UClass_APS_Editor_HUD_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_HUD_Statics::PropPointers), + 0, + 0x009002ACu, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_HUD_Statics::Class_MetaDataParams), Z_Construct_UClass_APS_Editor_HUD_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_APS_Editor_HUD() +{ + if (!Z_Registration_Info_UClass_APS_Editor_HUD.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APS_Editor_HUD.OuterSingleton, Z_Construct_UClass_APS_Editor_HUD_Statics::ClassParams); + } + return Z_Registration_Info_UClass_APS_Editor_HUD.OuterSingleton; +} +template<> PS_EDITOR_API UClass* StaticClass() +{ + return APS_Editor_HUD::StaticClass(); +} +APS_Editor_HUD::APS_Editor_HUD(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} +DEFINE_VTABLE_PTR_HELPER_CTOR(APS_Editor_HUD); +APS_Editor_HUD::~APS_Editor_HUD() {} +// End Class APS_Editor_HUD + +// Begin Registration +struct Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_APS_Editor_HUD, APS_Editor_HUD::StaticClass, TEXT("APS_Editor_HUD"), &Z_Registration_Info_UClass_APS_Editor_HUD, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APS_Editor_HUD), 2331071255U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_1496156110(TEXT("/Script/PS_Editor"), + Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_HUD.generated.h b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_HUD.generated.h new file mode 100644 index 0000000..5d6f917 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_HUD.generated.h @@ -0,0 +1,62 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "UI/PS_Editor_HUD.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class UPS_Editor_MainWidget; +#ifdef PS_EDITOR_PS_Editor_HUD_generated_h +#error "PS_Editor_HUD.generated.h already included, missing '#pragma once' in PS_Editor_HUD.h" +#endif +#define PS_EDITOR_PS_Editor_HUD_generated_h + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_16_RPC_WRAPPERS_NO_PURE_DECLS \ + DECLARE_FUNCTION(execGetMainWidget); + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_16_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesAPS_Editor_HUD(); \ + friend struct Z_Construct_UClass_APS_Editor_HUD_Statics; \ +public: \ + DECLARE_CLASS(APS_Editor_HUD, AHUD, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/PS_Editor"), NO_API) \ + DECLARE_SERIALIZER(APS_Editor_HUD) + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_16_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API APS_Editor_HUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + APS_Editor_HUD(APS_Editor_HUD&&); \ + APS_Editor_HUD(const APS_Editor_HUD&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, APS_Editor_HUD); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APS_Editor_HUD); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APS_Editor_HUD) \ + NO_API virtual ~APS_Editor_HUD(); + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_13_PROLOG +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_16_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_16_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_16_INCLASS_NO_PURE_DECLS \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h_16_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> PS_EDITOR_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_PS_Editor_HUD_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_MainWidget.gen.cpp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_MainWidget.gen.cpp new file mode 100644 index 0000000..4c73683 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_MainWidget.gen.cpp @@ -0,0 +1,97 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "PS_Editor/UI/Widgets/PS_Editor_MainWidget.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodePS_Editor_MainWidget() {} + +// Begin Cross Module References +PS_EDITOR_API UClass* Z_Construct_UClass_UPS_Editor_MainWidget(); +PS_EDITOR_API UClass* Z_Construct_UClass_UPS_Editor_MainWidget_NoRegister(); +UMG_API UClass* Z_Construct_UClass_UUserWidget(); +UPackage* Z_Construct_UPackage__Script_PS_Editor(); +// End Cross Module References + +// Begin Class UPS_Editor_MainWidget +void UPS_Editor_MainWidget::StaticRegisterNativesUPS_Editor_MainWidget() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UPS_Editor_MainWidget); +UClass* Z_Construct_UClass_UPS_Editor_MainWidget_NoRegister() +{ + return UPS_Editor_MainWidget::StaticClass(); +} +struct Z_Construct_UClass_UPS_Editor_MainWidget_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "/**\n * Main editor widget for PS_Editor.\n * Serves as the root container for all editor UI panels.\n * Built entirely in C++ (no UMG blueprint).\n */" }, +#endif + { "IncludePath", "UI/Widgets/PS_Editor_MainWidget.h" }, + { "ModuleRelativePath", "UI/Widgets/PS_Editor_MainWidget.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Main editor widget for PS_Editor.\nServes as the root container for all editor UI panels.\nBuilt entirely in C++ (no UMG blueprint)." }, +#endif + }; +#endif // WITH_METADATA + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +UObject* (*const Z_Construct_UClass_UPS_Editor_MainWidget_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UUserWidget, + (UObject* (*)())Z_Construct_UPackage__Script_PS_Editor, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPS_Editor_MainWidget_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UPS_Editor_MainWidget_Statics::ClassParams = { + &UPS_Editor_MainWidget::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x00B010A0u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPS_Editor_MainWidget_Statics::Class_MetaDataParams), Z_Construct_UClass_UPS_Editor_MainWidget_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UPS_Editor_MainWidget() +{ + if (!Z_Registration_Info_UClass_UPS_Editor_MainWidget.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPS_Editor_MainWidget.OuterSingleton, Z_Construct_UClass_UPS_Editor_MainWidget_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UPS_Editor_MainWidget.OuterSingleton; +} +template<> PS_EDITOR_API UClass* StaticClass() +{ + return UPS_Editor_MainWidget::StaticClass(); +} +UPS_Editor_MainWidget::UPS_Editor_MainWidget(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} +DEFINE_VTABLE_PTR_HELPER_CTOR(UPS_Editor_MainWidget); +UPS_Editor_MainWidget::~UPS_Editor_MainWidget() {} +// End Class UPS_Editor_MainWidget + +// Begin Registration +struct Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UPS_Editor_MainWidget, UPS_Editor_MainWidget::StaticClass, TEXT("UPS_Editor_MainWidget"), &Z_Registration_Info_UClass_UPS_Editor_MainWidget, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPS_Editor_MainWidget), 3564941375U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_3996269956(TEXT("/Script/PS_Editor"), + Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_MainWidget.generated.h b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_MainWidget.generated.h new file mode 100644 index 0000000..3b8c6fa --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_MainWidget.generated.h @@ -0,0 +1,56 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "UI/Widgets/PS_Editor_MainWidget.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef PS_EDITOR_PS_Editor_MainWidget_generated_h +#error "PS_Editor_MainWidget.generated.h already included, missing '#pragma once' in PS_Editor_MainWidget.h" +#endif +#define PS_EDITOR_PS_Editor_MainWidget_generated_h + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_19_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUPS_Editor_MainWidget(); \ + friend struct Z_Construct_UClass_UPS_Editor_MainWidget_Statics; \ +public: \ + DECLARE_CLASS(UPS_Editor_MainWidget, UUserWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/PS_Editor"), NO_API) \ + DECLARE_SERIALIZER(UPS_Editor_MainWidget) + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_19_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UPS_Editor_MainWidget(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UPS_Editor_MainWidget(UPS_Editor_MainWidget&&); \ + UPS_Editor_MainWidget(const UPS_Editor_MainWidget&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UPS_Editor_MainWidget); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPS_Editor_MainWidget); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPS_Editor_MainWidget) \ + NO_API virtual ~UPS_Editor_MainWidget(); + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_16_PROLOG +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_19_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_19_INCLASS_NO_PURE_DECLS \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_19_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> PS_EDITOR_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_Pawn.gen.cpp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_Pawn.gen.cpp new file mode 100644 index 0000000..3b0a393 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_Pawn.gen.cpp @@ -0,0 +1,444 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "PS_Editor/GameMode/PS_Editor_Pawn.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodePS_Editor_Pawn() {} + +// Begin Cross Module References +COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); +ENGINE_API UClass* Z_Construct_UClass_APawn(); +ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister(); +ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister(); +ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister(); +ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); +ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); +PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_Pawn(); +PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_Pawn_NoRegister(); +PS_EDITOR_API UEnum* Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode(); +UPackage* Z_Construct_UPackage__Script_PS_Editor(); +// End Cross Module References + +// Begin Enum EPS_Editor_CameraMode +static FEnumRegistrationInfo Z_Registration_Info_UEnum_EPS_Editor_CameraMode; +static UEnum* EPS_Editor_CameraMode_StaticEnum() +{ + if (!Z_Registration_Info_UEnum_EPS_Editor_CameraMode.OuterSingleton) + { + Z_Registration_Info_UEnum_EPS_Editor_CameraMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode, (UObject*)Z_Construct_UPackage__Script_PS_Editor(), TEXT("EPS_Editor_CameraMode")); + } + return Z_Registration_Info_UEnum_EPS_Editor_CameraMode.OuterSingleton; +} +template<> PS_EDITOR_API UEnum* StaticEnum() +{ + return EPS_Editor_CameraMode_StaticEnum(); +} +struct Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { + { "BlueprintType", "true" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/**\n * Camera modes for the editor pawn.\n */" }, +#endif + { "Fly.Comment", "/** Right-click held: full free look + ZQSD movement. */" }, + { "Fly.Name", "EPS_Editor_CameraMode::Fly" }, + { "Fly.ToolTip", "Right-click held: full free look + ZQSD movement." }, + { "Idle.Comment", "/** Default mode - cursor visible, ZQSD/arrows still move. */" }, + { "Idle.Name", "EPS_Editor_CameraMode::Idle" }, + { "Idle.ToolTip", "Default mode - cursor visible, ZQSD/arrows still move." }, + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + { "Orbit.Comment", "/** Alt + left-click held: orbit around focal point. */" }, + { "Orbit.Name", "EPS_Editor_CameraMode::Orbit" }, + { "Orbit.ToolTip", "Alt + left-click held: orbit around focal point." }, + { "Pan.Comment", "/** Left-click held: mouse Y = forward/back on horizontal plane, mouse X = yaw rotation. */" }, + { "Pan.Name", "EPS_Editor_CameraMode::Pan" }, + { "Pan.ToolTip", "Left-click held: mouse Y = forward/back on horizontal plane, mouse X = yaw rotation." }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Camera modes for the editor pawn." }, +#endif + }; +#endif // WITH_METADATA + static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { + { "EPS_Editor_CameraMode::Idle", (int64)EPS_Editor_CameraMode::Idle }, + { "EPS_Editor_CameraMode::Pan", (int64)EPS_Editor_CameraMode::Pan }, + { "EPS_Editor_CameraMode::Fly", (int64)EPS_Editor_CameraMode::Fly }, + { "EPS_Editor_CameraMode::Orbit", (int64)EPS_Editor_CameraMode::Orbit }, + }; + static const UECodeGen_Private::FEnumParams EnumParams; +}; +const UECodeGen_Private::FEnumParams Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_PS_Editor, + nullptr, + "EPS_Editor_CameraMode", + "EPS_Editor_CameraMode", + Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode_Statics::Enumerators, + RF_Public|RF_Transient|RF_MarkAsNative, + UE_ARRAY_COUNT(Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode_Statics::Enumerators), + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode_Statics::Enum_MetaDataParams) +}; +UEnum* Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode() +{ + if (!Z_Registration_Info_UEnum_EPS_Editor_CameraMode.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EPS_Editor_CameraMode.InnerSingleton, Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EPS_Editor_CameraMode.InnerSingleton; +} +// End Enum EPS_Editor_CameraMode + +// Begin Class APS_Editor_Pawn +void APS_Editor_Pawn::StaticRegisterNativesAPS_Editor_Pawn() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(APS_Editor_Pawn); +UClass* Z_Construct_UClass_APS_Editor_Pawn_NoRegister() +{ + return APS_Editor_Pawn::StaticClass(); +} +struct Z_Construct_UClass_APS_Editor_Pawn_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "/**\n * Editor camera pawn mimicking UE viewport navigation.\n *\n * Controls:\n * - Left-click held: Pan (mouse Y = move forward/back, mouse X = yaw)\n * - Right-click held: Fly (ZQSD + free mouse look)\n * - Alt + left-click held: Orbit around focal point\n * - Middle-click held: Orbit around focal point (alternative)\n * - ZQSD / Arrows: Always active movement\n * - E/A: Up/Down\n * - Mouse wheel: Zoom / adjust fly speed\n */" }, +#endif + { "HideCategories", "Navigation" }, + { "IncludePath", "GameMode/PS_Editor_Pawn.h" }, + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Editor camera pawn mimicking UE viewport navigation.\n\nControls:\n- Left-click held: Pan (mouse Y = move forward/back, mouse X = yaw)\n- Right-click held: Fly (ZQSD + free mouse look)\n- Alt + left-click held: Orbit around focal point\n- Middle-click held: Orbit around focal point (alternative)\n- ZQSD / Arrows: Always active movement\n- E/A: Up/Down\n- Mouse wheel: Zoom / adjust fly speed" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootScene_MetaData[] = { + { "Category", "Camera" }, +#if !UE_BUILD_SHIPPING + { "Comment", "// ---- Components ----\n" }, +#endif + { "EditInline", "true" }, + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "---- Components ----" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpringArm_MetaData[] = { + { "Category", "Camera" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Camera_MetaData[] = { + { "Category", "Camera" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FlySpeed_MetaData[] = { + { "Category", "Camera|Fly" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Base movement speed in fly mode (cm/s). */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Base movement speed in fly mode (cm/s)." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FlySpeedMin_MetaData[] = { + { "Category", "Camera|Fly" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Minimum fly speed. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Minimum fly speed." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FlySpeedMax_MetaData[] = { + { "Category", "Camera|Fly" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Maximum fly speed. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Maximum fly speed." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookSensitivity_MetaData[] = { + { "Category", "Camera|Fly" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Mouse look sensitivity. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Mouse look sensitivity." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FlySpeedScrollStep_MetaData[] = { + { "Category", "Camera|Fly" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Speed change per scroll tick. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Speed change per scroll tick." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PanSpeed_MetaData[] = { + { "Category", "Camera|Pan" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Pan speed multiplier (left-click drag forward/back). */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Pan speed multiplier (left-click drag forward/back)." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PanYawSensitivity_MetaData[] = { + { "Category", "Camera|Pan" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Pan yaw sensitivity (left-click drag left/right). */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Pan yaw sensitivity (left-click drag left/right)." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrbitDistance_MetaData[] = { + { "Category", "Camera|Orbit" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Orbit distance from focal point. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Orbit distance from focal point." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrbitZoomStep_MetaData[] = { + { "Category", "Camera|Orbit" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Orbit zoom step per scroll tick. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Orbit zoom step per scroll tick." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrbitDistanceMin_MetaData[] = { + { "Category", "Camera|Orbit" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Minimum orbit distance. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Minimum orbit distance." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrbitDistanceMax_MetaData[] = { + { "Category", "Camera|Orbit" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Maximum orbit distance. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Maximum orbit distance." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrbitSensitivity_MetaData[] = { + { "Category", "Camera|Orbit" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** Orbit rotation sensitivity. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Orbit rotation sensitivity." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraMode_MetaData[] = { + { "Category", "Camera" }, +#if !UE_BUILD_SHIPPING + { "Comment", "// ---- State ----\n" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "---- State ----" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrbitFocalPoint_MetaData[] = { + { "Category", "Camera|Orbit" }, +#if !UE_BUILD_SHIPPING + { "Comment", "/** The point in world space the orbit camera rotates around. */" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "The point in world space the orbit camera rotates around." }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorMappingContext_MetaData[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "// ---- Input Actions (created at runtime) ----\n" }, +#endif + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "---- Input Actions (created at runtime) ----" }, +#endif + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IA_Move_MetaData[] = { + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IA_Look_MetaData[] = { + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IA_Scroll_MetaData[] = { + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IA_LeftClick_MetaData[] = { + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IA_RightClick_MetaData[] = { + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IA_MiddleClick_MetaData[] = { + { "ModuleRelativePath", "GameMode/PS_Editor_Pawn.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FObjectPropertyParams NewProp_RootScene; + static const UECodeGen_Private::FObjectPropertyParams NewProp_SpringArm; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Camera; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FlySpeed; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FlySpeedMin; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FlySpeedMax; + static const UECodeGen_Private::FFloatPropertyParams NewProp_LookSensitivity; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FlySpeedScrollStep; + static const UECodeGen_Private::FFloatPropertyParams NewProp_PanSpeed; + static const UECodeGen_Private::FFloatPropertyParams NewProp_PanYawSensitivity; + static const UECodeGen_Private::FFloatPropertyParams NewProp_OrbitDistance; + static const UECodeGen_Private::FFloatPropertyParams NewProp_OrbitZoomStep; + static const UECodeGen_Private::FFloatPropertyParams NewProp_OrbitDistanceMin; + static const UECodeGen_Private::FFloatPropertyParams NewProp_OrbitDistanceMax; + static const UECodeGen_Private::FFloatPropertyParams NewProp_OrbitSensitivity; + static const UECodeGen_Private::FBytePropertyParams NewProp_CameraMode_Underlying; + static const UECodeGen_Private::FEnumPropertyParams NewProp_CameraMode; + static const UECodeGen_Private::FStructPropertyParams NewProp_OrbitFocalPoint; + static const UECodeGen_Private::FObjectPropertyParams NewProp_EditorMappingContext; + static const UECodeGen_Private::FObjectPropertyParams NewProp_IA_Move; + static const UECodeGen_Private::FObjectPropertyParams NewProp_IA_Look; + static const UECodeGen_Private::FObjectPropertyParams NewProp_IA_Scroll; + static const UECodeGen_Private::FObjectPropertyParams NewProp_IA_LeftClick; + static const UECodeGen_Private::FObjectPropertyParams NewProp_IA_RightClick; + static const UECodeGen_Private::FObjectPropertyParams NewProp_IA_MiddleClick; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_RootScene = { "RootScene", nullptr, (EPropertyFlags)0x01240800000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, RootScene), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootScene_MetaData), NewProp_RootScene_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_SpringArm = { "SpringArm", nullptr, (EPropertyFlags)0x01240800000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, SpringArm), Z_Construct_UClass_USpringArmComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpringArm_MetaData), NewProp_SpringArm_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_Camera = { "Camera", nullptr, (EPropertyFlags)0x01240800000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, Camera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Camera_MetaData), NewProp_Camera_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_FlySpeed = { "FlySpeed", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, FlySpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FlySpeed_MetaData), NewProp_FlySpeed_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_FlySpeedMin = { "FlySpeedMin", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, FlySpeedMin), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FlySpeedMin_MetaData), NewProp_FlySpeedMin_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_FlySpeedMax = { "FlySpeedMax", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, FlySpeedMax), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FlySpeedMax_MetaData), NewProp_FlySpeedMax_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_LookSensitivity = { "LookSensitivity", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, LookSensitivity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookSensitivity_MetaData), NewProp_LookSensitivity_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_FlySpeedScrollStep = { "FlySpeedScrollStep", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, FlySpeedScrollStep), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FlySpeedScrollStep_MetaData), NewProp_FlySpeedScrollStep_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_PanSpeed = { "PanSpeed", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, PanSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PanSpeed_MetaData), NewProp_PanSpeed_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_PanYawSensitivity = { "PanYawSensitivity", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, PanYawSensitivity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PanYawSensitivity_MetaData), NewProp_PanYawSensitivity_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitDistance = { "OrbitDistance", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, OrbitDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrbitDistance_MetaData), NewProp_OrbitDistance_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitZoomStep = { "OrbitZoomStep", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, OrbitZoomStep), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrbitZoomStep_MetaData), NewProp_OrbitZoomStep_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitDistanceMin = { "OrbitDistanceMin", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, OrbitDistanceMin), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrbitDistanceMin_MetaData), NewProp_OrbitDistanceMin_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitDistanceMax = { "OrbitDistanceMax", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, OrbitDistanceMax), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrbitDistanceMax_MetaData), NewProp_OrbitDistanceMax_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitSensitivity = { "OrbitSensitivity", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, OrbitSensitivity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrbitSensitivity_MetaData), NewProp_OrbitSensitivity_MetaData) }; +const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_CameraMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_CameraMode = { "CameraMode", nullptr, (EPropertyFlags)0x0020080000020015, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, CameraMode), Z_Construct_UEnum_PS_Editor_EPS_Editor_CameraMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraMode_MetaData), NewProp_CameraMode_MetaData) }; // 3133382002 +const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitFocalPoint = { "OrbitFocalPoint", nullptr, (EPropertyFlags)0x0020080000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, OrbitFocalPoint), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrbitFocalPoint_MetaData), NewProp_OrbitFocalPoint_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_EditorMappingContext = { "EditorMappingContext", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, EditorMappingContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorMappingContext_MetaData), NewProp_EditorMappingContext_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_Move = { "IA_Move", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, IA_Move), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IA_Move_MetaData), NewProp_IA_Move_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_Look = { "IA_Look", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, IA_Look), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IA_Look_MetaData), NewProp_IA_Look_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_Scroll = { "IA_Scroll", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, IA_Scroll), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IA_Scroll_MetaData), NewProp_IA_Scroll_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_LeftClick = { "IA_LeftClick", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, IA_LeftClick), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IA_LeftClick_MetaData), NewProp_IA_LeftClick_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_RightClick = { "IA_RightClick", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, IA_RightClick), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IA_RightClick_MetaData), NewProp_IA_RightClick_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_MiddleClick = { "IA_MiddleClick", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APS_Editor_Pawn, IA_MiddleClick), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IA_MiddleClick_MetaData), NewProp_IA_MiddleClick_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APS_Editor_Pawn_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_RootScene, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_SpringArm, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_Camera, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_FlySpeed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_FlySpeedMin, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_FlySpeedMax, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_LookSensitivity, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_FlySpeedScrollStep, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_PanSpeed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_PanYawSensitivity, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitDistance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitZoomStep, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitDistanceMin, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitDistanceMax, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitSensitivity, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_CameraMode_Underlying, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_CameraMode, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_OrbitFocalPoint, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_EditorMappingContext, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_Move, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_Look, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_Scroll, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_LeftClick, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_RightClick, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_Pawn_Statics::NewProp_IA_MiddleClick, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_Pawn_Statics::PropPointers) < 2048); +UObject* (*const Z_Construct_UClass_APS_Editor_Pawn_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_APawn, + (UObject* (*)())Z_Construct_UPackage__Script_PS_Editor, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_Pawn_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_APS_Editor_Pawn_Statics::ClassParams = { + &APS_Editor_Pawn::StaticClass, + "Game", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_APS_Editor_Pawn_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_Pawn_Statics::PropPointers), + 0, + 0x009000A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_Pawn_Statics::Class_MetaDataParams), Z_Construct_UClass_APS_Editor_Pawn_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_APS_Editor_Pawn() +{ + if (!Z_Registration_Info_UClass_APS_Editor_Pawn.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APS_Editor_Pawn.OuterSingleton, Z_Construct_UClass_APS_Editor_Pawn_Statics::ClassParams); + } + return Z_Registration_Info_UClass_APS_Editor_Pawn.OuterSingleton; +} +template<> PS_EDITOR_API UClass* StaticClass() +{ + return APS_Editor_Pawn::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(APS_Editor_Pawn); +APS_Editor_Pawn::~APS_Editor_Pawn() {} +// End Class APS_Editor_Pawn + +// Begin Registration +struct Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_Statics +{ + static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { + { EPS_Editor_CameraMode_StaticEnum, TEXT("EPS_Editor_CameraMode"), &Z_Registration_Info_UEnum_EPS_Editor_CameraMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3133382002U) }, + }; + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_APS_Editor_Pawn, APS_Editor_Pawn::StaticClass, TEXT("APS_Editor_Pawn"), &Z_Registration_Info_UClass_APS_Editor_Pawn, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APS_Editor_Pawn), 2368200798U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_2713359961(TEXT("/Script/PS_Editor"), + Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_Statics::ClassInfo), + nullptr, 0, + Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_Statics::EnumInfo)); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_Pawn.generated.h b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_Pawn.generated.h new file mode 100644 index 0000000..634425f --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_Pawn.generated.h @@ -0,0 +1,64 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "GameMode/PS_Editor_Pawn.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef PS_EDITOR_PS_Editor_Pawn_generated_h +#error "PS_Editor_Pawn.generated.h already included, missing '#pragma once' in PS_Editor_Pawn.h" +#endif +#define PS_EDITOR_PS_Editor_Pawn_generated_h + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesAPS_Editor_Pawn(); \ + friend struct Z_Construct_UClass_APS_Editor_Pawn_Statics; \ +public: \ + DECLARE_CLASS(APS_Editor_Pawn, APawn, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/PS_Editor"), NO_API) \ + DECLARE_SERIALIZER(APS_Editor_Pawn) + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + APS_Editor_Pawn(APS_Editor_Pawn&&); \ + APS_Editor_Pawn(const APS_Editor_Pawn&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, APS_Editor_Pawn); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APS_Editor_Pawn); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(APS_Editor_Pawn) \ + NO_API virtual ~APS_Editor_Pawn(); + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_41_PROLOG +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_INCLASS_NO_PURE_DECLS \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> PS_EDITOR_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h + + +#define FOREACH_ENUM_EPS_EDITOR_CAMERAMODE(op) \ + op(EPS_Editor_CameraMode::Idle) \ + op(EPS_Editor_CameraMode::Pan) \ + op(EPS_Editor_CameraMode::Fly) \ + op(EPS_Editor_CameraMode::Orbit) + +enum class EPS_Editor_CameraMode : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> PS_EDITOR_API UEnum* StaticEnum(); + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_PlayerController.gen.cpp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_PlayerController.gen.cpp new file mode 100644 index 0000000..8472c2d --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_PlayerController.gen.cpp @@ -0,0 +1,97 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "PS_Editor/GameMode/PS_Editor_PlayerController.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodePS_Editor_PlayerController() {} + +// Begin Cross Module References +ENGINE_API UClass* Z_Construct_UClass_APlayerController(); +PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_PlayerController(); +PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_PlayerController_NoRegister(); +UPackage* Z_Construct_UPackage__Script_PS_Editor(); +// End Cross Module References + +// Begin Class APS_Editor_PlayerController +void APS_Editor_PlayerController::StaticRegisterNativesAPS_Editor_PlayerController() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(APS_Editor_PlayerController); +UClass* Z_Construct_UClass_APS_Editor_PlayerController_NoRegister() +{ + return APS_Editor_PlayerController::StaticClass(); +} +struct Z_Construct_UClass_APS_Editor_PlayerController_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "/**\n * Player controller for PS_Editor runtime editing.\n * Shows mouse cursor by default and handles input mode switching.\n */" }, +#endif + { "HideCategories", "Collision Rendering Transformation" }, + { "IncludePath", "GameMode/PS_Editor_PlayerController.h" }, + { "ModuleRelativePath", "GameMode/PS_Editor_PlayerController.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Player controller for PS_Editor runtime editing.\nShows mouse cursor by default and handles input mode switching." }, +#endif + }; +#endif // WITH_METADATA + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +UObject* (*const Z_Construct_UClass_APS_Editor_PlayerController_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_APlayerController, + (UObject* (*)())Z_Construct_UPackage__Script_PS_Editor, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_PlayerController_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_APS_Editor_PlayerController_Statics::ClassParams = { + &APS_Editor_PlayerController::StaticClass, + "Game", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x009002A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_PlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_APS_Editor_PlayerController_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_APS_Editor_PlayerController() +{ + if (!Z_Registration_Info_UClass_APS_Editor_PlayerController.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APS_Editor_PlayerController.OuterSingleton, Z_Construct_UClass_APS_Editor_PlayerController_Statics::ClassParams); + } + return Z_Registration_Info_UClass_APS_Editor_PlayerController.OuterSingleton; +} +template<> PS_EDITOR_API UClass* StaticClass() +{ + return APS_Editor_PlayerController::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(APS_Editor_PlayerController); +APS_Editor_PlayerController::~APS_Editor_PlayerController() {} +// End Class APS_Editor_PlayerController + +// Begin Registration +struct Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_APS_Editor_PlayerController, APS_Editor_PlayerController::StaticClass, TEXT("APS_Editor_PlayerController"), &Z_Registration_Info_UClass_APS_Editor_PlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APS_Editor_PlayerController), 3171854047U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_1114469529(TEXT("/Script/PS_Editor"), + Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_PlayerController.generated.h b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_PlayerController.generated.h new file mode 100644 index 0000000..a25aa4d --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/PS_Editor_PlayerController.generated.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "GameMode/PS_Editor_PlayerController.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef PS_EDITOR_PS_Editor_PlayerController_generated_h +#error "PS_Editor_PlayerController.generated.h already included, missing '#pragma once' in PS_Editor_PlayerController.h" +#endif +#define PS_EDITOR_PS_Editor_PlayerController_generated_h + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesAPS_Editor_PlayerController(); \ + friend struct Z_Construct_UClass_APS_Editor_PlayerController_Statics; \ +public: \ + DECLARE_CLASS(APS_Editor_PlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/PS_Editor"), NO_API) \ + DECLARE_SERIALIZER(APS_Editor_PlayerController) + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_14_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + APS_Editor_PlayerController(APS_Editor_PlayerController&&); \ + APS_Editor_PlayerController(const APS_Editor_PlayerController&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, APS_Editor_PlayerController); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APS_Editor_PlayerController); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(APS_Editor_PlayerController) \ + NO_API virtual ~APS_Editor_PlayerController(); + + +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_11_PROLOG +#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_14_INCLASS_NO_PURE_DECLS \ + FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h_14_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> PS_EDITOR_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_PlayerController_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/Timestamp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/Timestamp new file mode 100644 index 0000000..9fd5839 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/UnrealEditor/Inc/PS_Editor/UHT/Timestamp @@ -0,0 +1,5 @@ +C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\GameMode\PS_Editor_PlayerController.h +C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\GameMode\PS_Editor_Pawn.h +C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\UI\Widgets\PS_Editor_MainWidget.h +C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\GameMode\PS_Editor_GameMode.h +C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\UI\PS_Editor_HUD.h diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Default.rc2.res b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Default.rc2.res new file mode 100644 index 0000000..dc5ab2c Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Default.rc2.res differ diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Default.rc2.res.rsp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Default.rc2.res.rsp new file mode 100644 index 0000000..3ce4214 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Default.rc2.res.rsp @@ -0,0 +1,87 @@ +/nologo +/D_WIN64 +/l 0x409 +/I "." +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" +/DIS_PROGRAM=0 +/DUE_EDITOR=1 +/DUSE_SHADER_COMPILER_WORKER_TRACE=0 +/DUE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR=1 +/DWITH_VERSE_VM=0 +/DENABLE_PGO_PROFILE=0 +/DUSE_VORBIS_FOR_STREAMING=1 +/DUSE_XMA2_FOR_STREAMING=1 +/DWITH_DEV_AUTOMATION_TESTS=1 +/DWITH_PERF_AUTOMATION_TESTS=1 +/DWITH_LOW_LEVEL_TESTS=0 +/DEXPLICIT_TESTS_TARGET=0 +/DWITH_TESTS=1 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=0 +/DIS_MERGEDMODULES=0 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=1 +/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 +/DWITH_APPLICATION_CORE=1 +/DWITH_COREUOBJECT=1 +/DUE_TRACE_ENABLED=1 +/DUE_TRACE_FORCE_ENABLED=0 +/DWITH_VERSE=1 +/DUE_USE_VERSE_PATHS=1 +/DWITH_VERSE_BPVM=1 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_ACCESSIBILITY=1 +/DWITH_PERFCOUNTERS=1 +/DWITH_FIXED_TIME_STEP_SUPPORT=1 +/DUSE_LOGGING_IN_SHIPPING=0 +/DALLOW_CONSOLE_IN_SHIPPING=0 +/DALLOW_PROFILEGPU_IN_TEST=0 +/DALLOW_PROFILEGPU_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUSE_UTF8_TCHARS=0 +/DUSE_ESTIMATED_UTCNOW=0 +/DUE_ALLOW_EXEC_COMMANDS_IN_SHIPPING=1 +/DWITH_EDITOR=1 +/DWITH_IOSTORE_IN_EDITOR=1 +/DWITH_CLIENT_CODE=1 +/DWITH_SERVER_CODE=1 +/DUE_FNAME_OUTLINE_NUMBER=0 +/DWITH_PUSH_MODEL=1 +/DWITH_CEF3=1 +/DWITH_LIVE_CODING=1 +/DWITH_CPP_MODULES=0 +/DWITH_CPP_COROUTINES=0 +/DWITH_PROCESS_PRIORITY_CONTROL=0 +/DUBT_MODULE_MANIFEST="UnrealEditor.modules" +/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Editor +/DUE_APP_NAME="UnrealEditor" +/DUE_WARNINGS_AS_ERRORS=0 +/DNDIS_MINIPORT_MAJOR_VERSION=0 +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DPLATFORM_MICROSOFT=1 +/DOVERRIDE_PLATFORM_HEADER_NAME=Windows +/DRHI_RAYTRACING=1 +/DWINDOWS_MAX_NUM_TLS_SLOTS=2048 +/DWINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS=512 +/DNDEBUG=1 +/DUE_BUILD_DEVELOPMENT=1 +/DORIGINAL_FILE_NAME="UnrealEditor-PS_Editor.dll" +/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_IDENTIFIER=PS_ProserveEditor +/fo "C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\Default.rc2.res" +"..\Build\Windows\Resources\Default.rc2" \ No newline at end of file diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Definitions.PS_Editor.h b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Definitions.PS_Editor.h new file mode 100644 index 0000000..fb7f1ef --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/Definitions.PS_Editor.h @@ -0,0 +1,21 @@ +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PS_Editor +#pragma once +#include "C:/ASTERION/GIT/PS_ProserveEditor/Unreal/Intermediate/Build/Win64/x64/PS_ProserveEditorEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h" +#undef PS_EDITOR_API +#define UE_IS_ENGINE_MODULE 0 +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_DEPRECATED_FORENGINE UE_DEPRECATED +#define UE_VALIDATE_FORMAT_STRINGS 1 +#define UE_VALIDATE_INTERNAL_API 1 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 +#define UE_PROJECT_NAME PS_ProserveEditor +#define UE_TARGET_NAME PS_ProserveEditorEditor +#define UE_MODULE_NAME "PS_Editor" +#define UE_PLUGIN_NAME "PS_Editor" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define PS_EDITOR_API DLLEXPORT +#define ENHANCEDINPUT_API DLLIMPORT diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/LiveCodingInfo.json b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/LiveCodingInfo.json new file mode 100644 index 0000000..5a2fc05 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor.Shared.rsp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor.Shared.rsp new file mode 100644 index 0000000..720bf7f --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor.Shared.rsp @@ -0,0 +1,307 @@ +/I "." +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT" +/I "Runtime\Slate\Public" +/I "Runtime\Core\Public" +/I "Runtime\Core\Internal" +/I "Runtime\TraceLog\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" +/I "Runtime\CoreUObject\Public" +/I "Runtime\CoreUObject\Internal" +/I "Runtime\CorePreciseFP\Public" +/I "Runtime\CorePreciseFP\Internal" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT" +/I "Runtime\InputCore\Classes" +/I "Runtime\InputCore\Public" +/I "Runtime\Json\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT" +/I "Runtime\SlateCore\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT" +/I "Runtime\DeveloperSettings\Public" +/I "Runtime\ApplicationCore\Public" +/I "Runtime\RHI\Public" +/I "Runtime\ImageWrapper\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT" +/I "Runtime\ImageCore\Public" +/I "C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\UnrealEditor\Inc\PS_Editor\UHT" +/I "C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor" +/I "C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\GameMode" +/I "C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\UI" +/I "C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\UI\Widgets" +/I "C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT" +/I "Runtime\Engine\Classes" +/I "Runtime\Engine\Public" +/I "Runtime\Engine\Internal" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT" +/I "Runtime\CoreOnline\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT" +/I "Runtime\FieldNotification\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT" +/I "Runtime\Net\Core\Classes" +/I "Runtime\Net\Core\Public" +/I "Runtime\Net\Common\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT" +/I "Runtime\JsonUtilities\Public" +/I "Runtime\Messaging\Public" +/I "Runtime\MessagingCommon\Public" +/I "Runtime\RenderCore\Public" +/I "Runtime\RenderCore\Internal" +/I "Runtime\OpenGLDrv\Public" +/I "Runtime\Analytics\AnalyticsET\Public" +/I "Runtime\Analytics\Analytics\Public" +/I "Runtime\Sockets\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT" +/I "Runtime\AssetRegistry\Public" +/I "Runtime\AssetRegistry\Internal" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT" +/I "Runtime\EngineMessages\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT" +/I "Runtime\EngineSettings\Classes" +/I "Runtime\EngineSettings\Public" +/I "Runtime\SynthBenchmark\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT" +/I "Runtime\GameplayTags\Classes" +/I "Runtime\GameplayTags\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT" +/I "Runtime\PacketHandlers\PacketHandler\Classes" +/I "Runtime\PacketHandlers\PacketHandler\Public" +/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT" +/I "Runtime\AudioPlatformConfiguration\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT" +/I "Runtime\MeshDescription\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT" +/I "Runtime\StaticMeshDescription\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT" +/I "Runtime\SkeletalMeshDescription\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT" +/I "Runtime\AnimationCore\Public" +/I "Runtime\PakFile\Public" +/I "Runtime\PakFile\Internal" +/I "Runtime\RSA\Public" +/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT" +/I "Runtime\PhysicsCore\Public" +/I "Runtime\Experimental\ChaosCore\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT" +/I "Runtime\Experimental\Chaos\Public" +/I "Runtime\Experimental\Voronoi\Public" +/I "Runtime\GeometryCore\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT" +/I "Runtime\Experimental\ChaosVisualDebugger\Public" +/I "Runtime\SignalProcessing\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT" +/I "Runtime\AudioExtensions\Public" +/I "Runtime\AudioMixerCore\Public" +/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT" +/I "Runtime\AudioMixer\Classes" +/I "Runtime\AudioMixer\Public" +/I "Developer\TargetPlatform\Public" +/I "Developer\TextureFormat\Public" +/I "Developer\DesktopPlatform\Public" +/I "Developer\DesktopPlatform\Internal" +/I 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No newline at end of file diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_Pawn.gen.cpp.obj b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_Pawn.gen.cpp.obj new file mode 100644 index 0000000..81a933c Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_Pawn.gen.cpp.obj differ diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_Pawn.gen.cpp.obj.rsp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_Pawn.gen.cpp.obj.rsp new file mode 100644 index 0000000..e2299cb --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_Pawn.gen.cpp.obj.rsp @@ -0,0 +1,53 @@ 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a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.cpp.dep.json b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.cpp.dep.json new file mode 100644 index 0000000..b63e8f8 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.cpp.dep.json @@ -0,0 +1,15 @@ +{ + "Version": "1.2", + "Data": { + "Source": "c:\\asterion\\git\\ps_proserveeditor\\unreal\\plugins\\ps_editor\\source\\ps_editor\\gamemode\\ps_editor_playercontroller.cpp", + "ProvidedModule": "", + "PCH": "c:\\asterion\\git\\ps_proserveeditor\\unreal\\intermediate\\build\\win64\\x64\\ps_proserveeditoreditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch", + "Includes": [ + 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b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.cpp.obj differ diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.cpp.obj.rsp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.cpp.obj.rsp new file mode 100644 index 0000000..3064fc2 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.cpp.obj.rsp @@ -0,0 +1,53 @@ +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Source\PS_Editor\GameMode\PS_Editor_PlayerController.cpp" +/FI"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Intermediate\Build\Win64\x64\PS_ProserveEditorEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h" 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a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.gen.cpp.dep.json b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.gen.cpp.dep.json new file mode 100644 index 0000000..a455fd4 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PS_Editor_PlayerController.gen.cpp.dep.json @@ -0,0 +1,15 @@ +{ + "Version": "1.2", + "Data": { + "Source": "c:\\asterion\\git\\ps_proserveeditor\\unreal\\plugins\\ps_editor\\intermediate\\build\\win64\\unrealeditor\\inc\\ps_editor\\uht\\ps_editor_playercontroller.gen.cpp", + "ProvidedModule": "", + "PCH": "c:\\asterion\\git\\ps_proserveeditor\\unreal\\intermediate\\build\\win64\\x64\\ps_proserveeditoreditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch", + "Includes": [ + 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a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PerModuleInline.gen.cpp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PerModuleInline.gen.cpp new file mode 100644 index 0000000..6c08ade --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PerModuleInline.gen.cpp @@ -0,0 +1,6 @@ +#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API) +#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl" +#endif +#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE) +#include PER_MODULE_INLINE_FILE +#endif \ No newline at end of file diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PerModuleInline.gen.cpp.dep.json b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PerModuleInline.gen.cpp.dep.json new file mode 100644 index 0000000..dfce204 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/PerModuleInline.gen.cpp.dep.json @@ -0,0 +1,14 @@ +{ + "Version": "1.2", + "Data": { + "Source": "c:\\asterion\\git\\ps_proserveeditor\\unreal\\plugins\\ps_editor\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\ps_editor\\permoduleinline.gen.cpp", + "ProvidedModule": "", + "PCH": "c:\\asterion\\git\\ps_proserveeditor\\unreal\\intermediate\\build\\win64\\x64\\ps_proserveeditoreditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch", + "Includes": [ + "c:\\asterion\\git\\ps_proserveeditor\\unreal\\plugins\\ps_editor\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\ps_editor\\definitions.ps_editor.h", + "c:\\program files\\epic games\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git 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a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.dll.rsp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.dll.rsp new file mode 100644 index 0000000..5461513 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.dll.rsp @@ -0,0 +1,89 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" +/NOLOGO +/DEBUG:FULL +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/d2:-ExtendedWarningInfo +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize +/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN:6 +/NOIMPLIB +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Intermediate\Build\Win64\x64\PS_ProserveEditorEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_GameMode.cpp.obj" 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+"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_GameMode.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_HUD.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_MainWidget.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_Pawn.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_PlayerController.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\Default.rc2.res" +"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" +"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" +"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" +"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" +"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" +"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib" +"..\Plugins\EnhancedInput\Intermediate\Build\Win64\x64\UnrealEditor\Development\EnhancedInput\UnrealEditor-EnhancedInput.lib" +"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"synchronization.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Binaries\Win64\UnrealEditor-PS_Editor.dll" +/PDB:"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Binaries\Win64\UnrealEditor-PS_Editor.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.exp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.exp new file mode 100644 index 0000000..18f9883 Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.exp differ diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.lib b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.lib new file mode 100644 index 0000000..a48d150 Binary files /dev/null and b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.lib differ diff --git a/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.lib.rsp b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.lib.rsp new file mode 100644 index 0000000..5b89b56 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Intermediate/Build/Win64/x64/UnrealEditor/Development/PS_Editor/UnrealEditor-PS_Editor.lib.rsp @@ -0,0 +1,24 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UnrealEditor-PS_Editor.dll" +/IGNORE:4221 +/NODEFAULTLIB +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Intermediate\Build\Win64\x64\PS_ProserveEditorEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_GameMode.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_Pawn.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_PlayerController.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_HUD.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_MainWidget.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PerModuleInline.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor.init.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_GameMode.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_HUD.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_MainWidget.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_Pawn.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\PS_Editor_PlayerController.gen.cpp.obj" +"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\Default.rc2.res" +/OUT:"C:\ASTERION\GIT\PS_ProserveEditor\Unreal\Plugins\PS_Editor\Intermediate\Build\Win64\x64\UnrealEditor\Development\PS_Editor\UnrealEditor-PS_Editor.lib" \ No newline at end of file diff --git a/Unreal/Plugins/PS_Editor/PS_Editor.uplugin b/Unreal/Plugins/PS_Editor/PS_Editor.uplugin new file mode 100644 index 0000000..8a28fe4 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/PS_Editor.uplugin @@ -0,0 +1,25 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "0.1.0", + "FriendlyName": "PS Editor", + "Description": "Runtime scene editor plugin for Proserve. Enables object placement, property editing, scenario definition, and JSON scene save/load in packaged builds.", + "Category": "Proserve", + "CreatedBy": "Asterion", + "CanContainContent": true, + "IsBetaVersion": true, + "Installed": false, + "Modules": [ + { + "Name": "PS_Editor", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "EnhancedInput", + "Enabled": true + } + ] +} diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_GameMode.cpp b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_GameMode.cpp new file mode 100644 index 0000000..710deac --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_GameMode.cpp @@ -0,0 +1,11 @@ +#include "PS_Editor_GameMode.h" +#include "PS_Editor_Pawn.h" +#include "PS_Editor_PlayerController.h" +#include "PS_Editor_HUD.h" + +APS_Editor_GameMode::APS_Editor_GameMode() +{ + DefaultPawnClass = APS_Editor_Pawn::StaticClass(); + PlayerControllerClass = APS_Editor_PlayerController::StaticClass(); + HUDClass = APS_Editor_HUD::StaticClass(); +} diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_GameMode.h b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_GameMode.h new file mode 100644 index 0000000..9ab8329 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_GameMode.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "PS_Editor_GameMode.generated.h" + +/** + * Game mode for the PS_Editor runtime editing mode. + * Sets up the editor pawn, controller, and HUD. + */ +UCLASS() +class PS_EDITOR_API APS_Editor_GameMode : public AGameModeBase +{ + GENERATED_BODY() + +public: + APS_Editor_GameMode(); + + /** Whether the editor is currently in edit mode (vs play/preview mode). */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PS Editor") + bool bIsEditMode = true; +}; diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_Pawn.cpp b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_Pawn.cpp new file mode 100644 index 0000000..f70c8b0 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_Pawn.cpp @@ -0,0 +1,362 @@ +#include "PS_Editor_Pawn.h" +#include "Camera/CameraComponent.h" +#include "GameFramework/SpringArmComponent.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" +#include "InputAction.h" +#include "InputMappingContext.h" +#include "InputModifiers.h" +#include "InputTriggers.h" +#include "GameFramework/PlayerController.h" + +APS_Editor_Pawn::APS_Editor_Pawn() +{ + PrimaryActorTick.bCanEverTick = true; + + RootScene = CreateDefaultSubobject(TEXT("RootScene")); + SetRootComponent(RootScene); + + SpringArm = CreateDefaultSubobject(TEXT("SpringArm")); + SpringArm->SetupAttachment(RootScene); + SpringArm->TargetArmLength = 0.0f; + SpringArm->bDoCollisionTest = false; + SpringArm->bEnableCameraLag = false; + SpringArm->bUsePawnControlRotation = false; + + Camera = CreateDefaultSubobject(TEXT("Camera")); + Camera->SetupAttachment(SpringArm); +} + +void APS_Editor_Pawn::BeginPlay() +{ + Super::BeginPlay(); +} + +void APS_Editor_Pawn::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + + // Track Alt key state every frame + if (APlayerController* PC = Cast(GetController())) + { + bAltHeld = PC->IsInputKeyDown(EKeys::LeftAlt) || PC->IsInputKeyDown(EKeys::RightAlt); + } +} + +void APS_Editor_Pawn::CreateInputActions() +{ + // --- Create Input Actions --- + + IA_Move = NewObject(this, TEXT("IA_Move")); + IA_Move->ValueType = EInputActionValueType::Axis3D; + IA_Move->bConsumeInput = false; + + IA_Look = NewObject(this, TEXT("IA_Look")); + IA_Look->ValueType = EInputActionValueType::Axis2D; + + IA_Scroll = NewObject(this, TEXT("IA_Scroll")); + IA_Scroll->ValueType = EInputActionValueType::Axis1D; + + IA_LeftClick = NewObject(this, TEXT("IA_LeftClick")); + IA_LeftClick->ValueType = EInputActionValueType::Boolean; + + IA_RightClick = NewObject(this, TEXT("IA_RightClick")); + IA_RightClick->ValueType = EInputActionValueType::Boolean; + + IA_MiddleClick = NewObject(this, TEXT("IA_MiddleClick")); + IA_MiddleClick->ValueType = EInputActionValueType::Boolean; + + // --- Create Mapping Context --- + EditorMappingContext = NewObject(this, TEXT("EditorMappingContext")); + + // Movement helpers + auto MapForward = [&](FKey Key) + { + FEnhancedActionKeyMapping& Mapping = EditorMappingContext->MapKey(IA_Move, Key); + UInputModifierSwizzleAxis* Swizzle = NewObject(this); + Swizzle->Order = EInputAxisSwizzle::YXZ; + Mapping.Modifiers.Add(Swizzle); + }; + + auto MapBackward = [&](FKey Key) + { + FEnhancedActionKeyMapping& Mapping = EditorMappingContext->MapKey(IA_Move, Key); + UInputModifierSwizzleAxis* Swizzle = NewObject(this); + Swizzle->Order = EInputAxisSwizzle::YXZ; + Mapping.Modifiers.Add(Swizzle); + Mapping.Modifiers.Add(NewObject(this)); + }; + + auto MapRight = [&](FKey Key) + { + EditorMappingContext->MapKey(IA_Move, Key); + }; + + auto MapLeft = [&](FKey Key) + { + FEnhancedActionKeyMapping& Mapping = EditorMappingContext->MapKey(IA_Move, Key); + Mapping.Modifiers.Add(NewObject(this)); + }; + + // ZQSD (AZERTY) + MapForward(EKeys::Z); + MapBackward(EKeys::S); + MapRight(EKeys::D); + MapLeft(EKeys::Q); + + // Arrow keys + MapForward(EKeys::Up); + MapBackward(EKeys::Down); + MapRight(EKeys::Right); + MapLeft(EKeys::Left); + + // E - Up (+Z) + { + FEnhancedActionKeyMapping& Mapping = EditorMappingContext->MapKey(IA_Move, EKeys::E); + UInputModifierSwizzleAxis* Swizzle = NewObject(this); + Swizzle->Order = EInputAxisSwizzle::ZYX; + Mapping.Modifiers.Add(Swizzle); + } + + // A - Down (-Z) + { + FEnhancedActionKeyMapping& Mapping = EditorMappingContext->MapKey(IA_Move, EKeys::A); + UInputModifierSwizzleAxis* Swizzle = NewObject(this); + Swizzle->Order = EInputAxisSwizzle::ZYX; + Mapping.Modifiers.Add(Swizzle); + Mapping.Modifiers.Add(NewObject(this)); + } + + // Mouse + EditorMappingContext->MapKey(IA_Look, EKeys::Mouse2D); + EditorMappingContext->MapKey(IA_Scroll, EKeys::MouseWheelAxis); + EditorMappingContext->MapKey(IA_LeftClick, EKeys::LeftMouseButton); + EditorMappingContext->MapKey(IA_RightClick, EKeys::RightMouseButton); + EditorMappingContext->MapKey(IA_MiddleClick, EKeys::MiddleMouseButton); +} + +void APS_Editor_Pawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) +{ + Super::SetupPlayerInputComponent(PlayerInputComponent); + + CreateInputActions(); + + if (APlayerController* PC = Cast(GetController())) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PC->GetLocalPlayer())) + { + Subsystem->ClearAllMappings(); + Subsystem->AddMappingContext(EditorMappingContext, 0); + } + } + + UEnhancedInputComponent* EIC = CastChecked(PlayerInputComponent); + + EIC->BindAction(IA_Move, ETriggerEvent::Triggered, this, &APS_Editor_Pawn::HandleMove); + EIC->BindAction(IA_Look, ETriggerEvent::Triggered, this, &APS_Editor_Pawn::HandleLook); + EIC->BindAction(IA_Scroll, ETriggerEvent::Triggered, this, &APS_Editor_Pawn::HandleScroll); + + EIC->BindAction(IA_LeftClick, ETriggerEvent::Started, this, &APS_Editor_Pawn::HandleLeftClickStarted); + EIC->BindAction(IA_LeftClick, ETriggerEvent::Completed, this, &APS_Editor_Pawn::HandleLeftClickCompleted); + + EIC->BindAction(IA_RightClick, ETriggerEvent::Started, this, &APS_Editor_Pawn::HandleRightClickStarted); + EIC->BindAction(IA_RightClick, ETriggerEvent::Completed, this, &APS_Editor_Pawn::HandleRightClickCompleted); + + EIC->BindAction(IA_MiddleClick, ETriggerEvent::Started, this, &APS_Editor_Pawn::HandleMiddleClickStarted); + EIC->BindAction(IA_MiddleClick, ETriggerEvent::Completed, this, &APS_Editor_Pawn::HandleMiddleClickCompleted); +} + +// ---- Input Handlers ---- + +void APS_Editor_Pawn::HandleMove(const FInputActionValue& Value) +{ + const FVector MoveInput = Value.Get(); + const float DeltaTime = GetWorld()->GetDeltaSeconds(); + + const FRotator Rotation = GetActorRotation(); + const FVector Forward = FRotationMatrix(Rotation).GetUnitAxis(EAxis::X); + const FVector Right = FRotationMatrix(Rotation).GetUnitAxis(EAxis::Y); + const FVector Up = FVector::UpVector; + + const FVector Movement = (Forward * MoveInput.Y) + (Right * MoveInput.X) + (Up * MoveInput.Z); + AddActorWorldOffset(Movement * FlySpeed * DeltaTime, true); +} + +void APS_Editor_Pawn::HandleLook(const FInputActionValue& Value) +{ + if (CameraMode == EPS_Editor_CameraMode::Idle) + { + return; + } + + const FVector2D LookInput = Value.Get(); + + if (CameraMode == EPS_Editor_CameraMode::Pan) + { + // Left-click drag: mouse X = yaw rotation (Z axis only), mouse Y = move forward/back on horizontal plane + const float YawDelta = LookInput.X * PanYawSensitivity; + FRotator CurrentRotation = GetActorRotation(); + CurrentRotation.Yaw += YawDelta; + SetActorRotation(CurrentRotation); + + // Forward/back movement on horizontal plane + const FVector HorizontalForward = FVector(GetActorForwardVector().X, GetActorForwardVector().Y, 0.0f).GetSafeNormal(); + const FVector PanMovement = HorizontalForward * LookInput.Y * PanSpeed; + AddActorWorldOffset(PanMovement, true); + } + else if (CameraMode == EPS_Editor_CameraMode::Fly) + { + // Right-click drag: full free look + const float YawDelta = LookInput.X * LookSensitivity; + const float PitchDelta = LookInput.Y * LookSensitivity; + + FRotator CurrentRotation = GetActorRotation(); + CurrentRotation.Yaw += YawDelta; + CurrentRotation.Pitch = FMath::Clamp(CurrentRotation.Pitch + PitchDelta, -89.0f, 89.0f); + CurrentRotation.Roll = 0.0f; + SetActorRotation(CurrentRotation); + } + else if (CameraMode == EPS_Editor_CameraMode::Orbit) + { + OrbitYaw += LookInput.X * OrbitSensitivity; + OrbitPitch = FMath::Clamp(OrbitPitch + (LookInput.Y * OrbitSensitivity), -89.0f, 89.0f); + + const FRotator OrbitRotation(OrbitPitch, OrbitYaw, 0.0f); + const FVector Offset = OrbitRotation.Vector() * -OrbitDistance; + + SetActorLocation(OrbitFocalPoint + Offset); + SetActorRotation((OrbitFocalPoint - GetActorLocation()).Rotation()); + } +} + +void APS_Editor_Pawn::HandleScroll(const FInputActionValue& Value) +{ + const float ScrollValue = Value.Get(); + + if (CameraMode == EPS_Editor_CameraMode::Fly) + { + FlySpeed = FMath::Clamp(FlySpeed + ScrollValue * FlySpeedScrollStep, FlySpeedMin, FlySpeedMax); + } + else if (CameraMode == EPS_Editor_CameraMode::Orbit) + { + OrbitDistance = FMath::Clamp(OrbitDistance - ScrollValue * OrbitZoomStep, OrbitDistanceMin, OrbitDistanceMax); + + const FRotator OrbitRotation(OrbitPitch, OrbitYaw, 0.0f); + const FVector Offset = OrbitRotation.Vector() * -OrbitDistance; + SetActorLocation(OrbitFocalPoint + Offset); + } + else + { + // Idle or Pan: dolly forward/backward + const FVector Forward = GetActorForwardVector(); + AddActorWorldOffset(Forward * ScrollValue * OrbitZoomStep * 5.0f, true); + } +} + +void APS_Editor_Pawn::HandleLeftClickStarted(const FInputActionValue& Value) +{ + if (bAltHeld) + { + // Alt + left-click = orbit + ComputeOrbitFocalPoint(); + SetCameraMode(EPS_Editor_CameraMode::Orbit); + } + else + { + // Left-click = pan (yaw + forward/back on horizontal plane) + SetCameraMode(EPS_Editor_CameraMode::Pan); + } +} + +void APS_Editor_Pawn::HandleLeftClickCompleted(const FInputActionValue& Value) +{ + if (CameraMode == EPS_Editor_CameraMode::Pan || CameraMode == EPS_Editor_CameraMode::Orbit) + { + SetCameraMode(EPS_Editor_CameraMode::Idle); + } +} + +void APS_Editor_Pawn::HandleRightClickStarted(const FInputActionValue& Value) +{ + SetCameraMode(EPS_Editor_CameraMode::Fly); +} + +void APS_Editor_Pawn::HandleRightClickCompleted(const FInputActionValue& Value) +{ + if (CameraMode == EPS_Editor_CameraMode::Fly) + { + SetCameraMode(EPS_Editor_CameraMode::Idle); + } +} + +void APS_Editor_Pawn::HandleMiddleClickStarted(const FInputActionValue& Value) +{ + ComputeOrbitFocalPoint(); + SetCameraMode(EPS_Editor_CameraMode::Orbit); +} + +void APS_Editor_Pawn::HandleMiddleClickCompleted(const FInputActionValue& Value) +{ + if (CameraMode == EPS_Editor_CameraMode::Orbit) + { + SetCameraMode(EPS_Editor_CameraMode::Idle); + } +} + +// ---- Helpers ---- + +void APS_Editor_Pawn::SetCameraMode(EPS_Editor_CameraMode NewMode) +{ + CameraMode = NewMode; + + if (NewMode == EPS_Editor_CameraMode::Orbit) + { + const FRotator CurrentRotation = GetActorRotation(); + OrbitPitch = CurrentRotation.Pitch; + OrbitYaw = CurrentRotation.Yaw; + } + + UpdateCursorVisibility(); +} + +void APS_Editor_Pawn::UpdateCursorVisibility() +{ + APlayerController* PC = Cast(GetController()); + if (!PC) + { + return; + } + + const bool bShowCursor = (CameraMode == EPS_Editor_CameraMode::Idle); + PC->bShowMouseCursor = bShowCursor; + + if (bShowCursor) + { + PC->SetInputMode(FInputModeGameAndUI().SetHideCursorDuringCapture(false)); + } + else + { + PC->SetInputMode(FInputModeGameOnly()); + } +} + +void APS_Editor_Pawn::ComputeOrbitFocalPoint() +{ + const FVector Start = GetActorLocation(); + const FVector Forward = GetActorForwardVector(); + const FVector End = Start + Forward * OrbitDistance; + + FHitResult Hit; + FCollisionQueryParams Params; + Params.AddIgnoredActor(this); + + if (GetWorld()->LineTraceSingleByChannel(Hit, Start, End, ECC_Visibility, Params)) + { + OrbitFocalPoint = Hit.ImpactPoint; + OrbitDistance = FVector::Dist(Start, OrbitFocalPoint); + } + else + { + OrbitFocalPoint = End; + } +} diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_Pawn.h b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_Pawn.h new file mode 100644 index 0000000..86bdb31 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_Pawn.h @@ -0,0 +1,172 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Pawn.h" +#include "InputActionValue.h" +#include "PS_Editor_Pawn.generated.h" + +class UCameraComponent; +class USpringArmComponent; +class UInputAction; +class UInputMappingContext; + +/** + * Camera modes for the editor pawn. + */ +UENUM(BlueprintType) +enum class EPS_Editor_CameraMode : uint8 +{ + /** Default mode - cursor visible, ZQSD/arrows still move. */ + Idle, + /** Left-click held: mouse Y = forward/back on horizontal plane, mouse X = yaw rotation. */ + Pan, + /** Right-click held: full free look + ZQSD movement. */ + Fly, + /** Alt + left-click held: orbit around focal point. */ + Orbit +}; + +/** + * Editor camera pawn mimicking UE viewport navigation. + * + * Controls: + * - Left-click held: Pan (mouse Y = move forward/back, mouse X = yaw) + * - Right-click held: Fly (ZQSD + free mouse look) + * - Alt + left-click held: Orbit around focal point + * - Middle-click held: Orbit around focal point (alternative) + * - ZQSD / Arrows: Always active movement + * - E/A: Up/Down + * - Mouse wheel: Zoom / adjust fly speed + */ +UCLASS() +class PS_EDITOR_API APS_Editor_Pawn : public APawn +{ + GENERATED_BODY() + +public: + APS_Editor_Pawn(); + + virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override; + virtual void Tick(float DeltaTime) override; + +protected: + virtual void BeginPlay() override; + + // ---- Components ---- + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Camera") + TObjectPtr RootScene; + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Camera") + TObjectPtr SpringArm; + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Camera") + TObjectPtr Camera; + + // ---- Camera Settings ---- + + /** Base movement speed in fly mode (cm/s). */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Fly") + float FlySpeed = 1000.0f; + + /** Minimum fly speed. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Fly") + float FlySpeedMin = 100.0f; + + /** Maximum fly speed. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Fly") + float FlySpeedMax = 10000.0f; + + /** Mouse look sensitivity. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Fly") + float LookSensitivity = 2.5f; + + /** Speed change per scroll tick. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Fly") + float FlySpeedScrollStep = 200.0f; + + /** Pan speed multiplier (left-click drag forward/back). */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Pan") + float PanSpeed = 5.0f; + + /** Pan yaw sensitivity (left-click drag left/right). */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Pan") + float PanYawSensitivity = 1.0f; + + /** Orbit distance from focal point. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Orbit") + float OrbitDistance = 500.0f; + + /** Orbit zoom step per scroll tick. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Orbit") + float OrbitZoomStep = 50.0f; + + /** Minimum orbit distance. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Orbit") + float OrbitDistanceMin = 50.0f; + + /** Maximum orbit distance. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Orbit") + float OrbitDistanceMax = 5000.0f; + + /** Orbit rotation sensitivity. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera|Orbit") + float OrbitSensitivity = 1.0f; + + // ---- State ---- + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Camera") + EPS_Editor_CameraMode CameraMode = EPS_Editor_CameraMode::Idle; + + /** The point in world space the orbit camera rotates around. */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Camera|Orbit") + FVector OrbitFocalPoint = FVector::ZeroVector; + +private: + // ---- Input Actions (created at runtime) ---- + UPROPERTY() + TObjectPtr EditorMappingContext; + + UPROPERTY() + TObjectPtr IA_Move; + + UPROPERTY() + TObjectPtr IA_Look; + + UPROPERTY() + TObjectPtr IA_Scroll; + + UPROPERTY() + TObjectPtr IA_LeftClick; + + UPROPERTY() + TObjectPtr IA_RightClick; + + UPROPERTY() + TObjectPtr IA_MiddleClick; + + /** Is the Alt key currently held down. */ + bool bAltHeld = false; + + // ---- Input Handlers ---- + void HandleMove(const FInputActionValue& Value); + void HandleLook(const FInputActionValue& Value); + void HandleScroll(const FInputActionValue& Value); + void HandleLeftClickStarted(const FInputActionValue& Value); + void HandleLeftClickCompleted(const FInputActionValue& Value); + void HandleRightClickStarted(const FInputActionValue& Value); + void HandleRightClickCompleted(const FInputActionValue& Value); + void HandleMiddleClickStarted(const FInputActionValue& Value); + void HandleMiddleClickCompleted(const FInputActionValue& Value); + + // ---- Helpers ---- + void CreateInputActions(); + void SetCameraMode(EPS_Editor_CameraMode NewMode); + void UpdateCursorVisibility(); + void ComputeOrbitFocalPoint(); + + /** Current pitch accumulated during orbit (clamped). */ + float OrbitPitch = 0.0f; + /** Current yaw accumulated during orbit. */ + float OrbitYaw = 0.0f; +}; diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_PlayerController.cpp b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_PlayerController.cpp new file mode 100644 index 0000000..4063023 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_PlayerController.cpp @@ -0,0 +1,15 @@ +#include "PS_Editor_PlayerController.h" + +APS_Editor_PlayerController::APS_Editor_PlayerController() +{ + bShowMouseCursor = true; + DefaultMouseCursor = EMouseCursor::Default; +} + +void APS_Editor_PlayerController::BeginPlay() +{ + Super::BeginPlay(); + + // Start in Game+UI mode so cursor is visible and clicks go to both UI and game + SetInputMode(FInputModeGameAndUI().SetHideCursorDuringCapture(false)); +} diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_PlayerController.h b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_PlayerController.h new file mode 100644 index 0000000..9181cc9 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/GameMode/PS_Editor_PlayerController.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/PlayerController.h" +#include "PS_Editor_PlayerController.generated.h" + +/** + * Player controller for PS_Editor runtime editing. + * Shows mouse cursor by default and handles input mode switching. + */ +UCLASS() +class PS_EDITOR_API APS_Editor_PlayerController : public APlayerController +{ + GENERATED_BODY() + +public: + APS_Editor_PlayerController(); + +protected: + virtual void BeginPlay() override; +}; diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.Build.cs b/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.Build.cs new file mode 100644 index 0000000..f0a5bb3 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.Build.cs @@ -0,0 +1,33 @@ +using UnrealBuildTool; +using System.IO; + +public class PS_Editor : ModuleRules +{ + public PS_Editor(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + // Add all subdirectories to include paths so headers can be included by name + string SourceDir = Path.Combine(ModuleDirectory); + PublicIncludePaths.Add(SourceDir); + PublicIncludePaths.Add(Path.Combine(SourceDir, "GameMode")); + PublicIncludePaths.Add(Path.Combine(SourceDir, "UI")); + PublicIncludePaths.Add(Path.Combine(SourceDir, "UI", "Widgets")); + + PublicDependencyModuleNames.AddRange(new string[] + { + "Core", + "CoreUObject", + "Engine", + "InputCore", + "EnhancedInput", + "UMG" + }); + + PrivateDependencyModuleNames.AddRange(new string[] + { + "Slate", + "SlateCore" + }); + } +} diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.cpp b/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.cpp new file mode 100644 index 0000000..b3fd8ab --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.cpp @@ -0,0 +1,17 @@ +#include "PS_Editor.h" + +#define LOCTEXT_NAMESPACE "FPS_EditorModule" + +void FPS_EditorModule::StartupModule() +{ + UE_LOG(LogTemp, Log, TEXT("PS_Editor module started.")); +} + +void FPS_EditorModule::ShutdownModule() +{ + UE_LOG(LogTemp, Log, TEXT("PS_Editor module shut down.")); +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FPS_EditorModule, PS_Editor) diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.h b/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.h new file mode 100644 index 0000000..ded4128 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/PS_Editor.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" +#include "Modules/ModuleManager.h" + +class FPS_EditorModule : public IModuleInterface +{ +public: + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/PS_Editor_HUD.cpp b/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/PS_Editor_HUD.cpp new file mode 100644 index 0000000..240b8f9 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/PS_Editor_HUD.cpp @@ -0,0 +1,17 @@ +#include "PS_Editor_HUD.h" +#include "PS_Editor_MainWidget.h" +#include "Blueprint/UserWidget.h" + +void APS_Editor_HUD::BeginPlay() +{ + Super::BeginPlay(); + + if (APlayerController* PC = GetOwningPlayerController()) + { + MainWidget = CreateWidget(PC, UPS_Editor_MainWidget::StaticClass()); + if (MainWidget) + { + MainWidget->AddToViewport(0); + } + } +} diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/PS_Editor_HUD.h b/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/PS_Editor_HUD.h new file mode 100644 index 0000000..ef9ff56 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/PS_Editor_HUD.h @@ -0,0 +1,29 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/HUD.h" +#include "PS_Editor_HUD.generated.h" + +class UPS_Editor_MainWidget; + +/** + * HUD for the PS_Editor runtime editing mode. + * Creates and manages the main editor widget. + */ +UCLASS() +class PS_EDITOR_API APS_Editor_HUD : public AHUD +{ + GENERATED_BODY() + +public: + /** Returns the main editor widget instance. */ + UFUNCTION(BlueprintCallable, Category = "PS Editor|UI") + UPS_Editor_MainWidget* GetMainWidget() const { return MainWidget; } + +protected: + virtual void BeginPlay() override; + +private: + UPROPERTY() + TObjectPtr MainWidget; +}; diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/Widgets/PS_Editor_MainWidget.cpp b/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/Widgets/PS_Editor_MainWidget.cpp new file mode 100644 index 0000000..aefb361 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/Widgets/PS_Editor_MainWidget.cpp @@ -0,0 +1,68 @@ +#include "PS_Editor_MainWidget.h" +#include "Components/TextBlock.h" +#include "Components/VerticalBox.h" +#include "Components/VerticalBoxSlot.h" +#include "Components/Border.h" +#include "Widgets/SBoxPanel.h" +#include "Widgets/Text/STextBlock.h" +#include "Widgets/Layout/SBorder.h" +#include "Widgets/SOverlay.h" + +TSharedRef UPS_Editor_MainWidget::RebuildWidget() +{ + // Build the widget tree using Slate (C++ driven UMG) + return SNew(SOverlay) + // Top bar + + SOverlay::Slot() + .HAlign(HAlign_Left) + .VAlign(VAlign_Top) + .Padding(16.0f) + [ + SNew(SBorder) + .BorderBackgroundColor(FLinearColor(0.05f, 0.05f, 0.05f, 0.85f)) + .Padding(FMargin(12.0f, 8.0f)) + [ + SNew(SHorizontalBox) + + SHorizontalBox::Slot() + .AutoWidth() + .VAlign(VAlign_Center) + [ + SNew(STextBlock) + .Text(FText::FromString(TEXT("PS Editor"))) + .ColorAndOpacity(FLinearColor(0.2f, 0.7f, 1.0f, 1.0f)) + .Font(FCoreStyle::GetDefaultFontStyle("Bold", 14)) + ] + + SHorizontalBox::Slot() + .AutoWidth() + .VAlign(VAlign_Center) + .Padding(12.0f, 0.0f, 0.0f, 0.0f) + [ + SNew(STextBlock) + .Text(FText::FromString(TEXT("Edit Mode"))) + .ColorAndOpacity(FLinearColor(0.7f, 0.7f, 0.7f, 1.0f)) + .Font(FCoreStyle::GetDefaultFontStyle("Regular", 11)) + ] + ] + ] + // Bottom help bar + + SOverlay::Slot() + .HAlign(HAlign_Center) + .VAlign(VAlign_Bottom) + .Padding(16.0f) + [ + SNew(SBorder) + .BorderBackgroundColor(FLinearColor(0.05f, 0.05f, 0.05f, 0.75f)) + .Padding(FMargin(16.0f, 6.0f)) + [ + SNew(STextBlock) + .Text(FText::FromString(TEXT("LMB: Pan | RMB: Fly (ZQSD) | Alt+LMB / MMB: Orbit | E/A: Up/Down | Scroll: Zoom"))) + .ColorAndOpacity(FLinearColor(0.6f, 0.6f, 0.6f, 1.0f)) + .Font(FCoreStyle::GetDefaultFontStyle("Regular", 10)) + ] + ]; +} + +void UPS_Editor_MainWidget::NativeConstruct() +{ + Super::NativeConstruct(); +} diff --git a/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/Widgets/PS_Editor_MainWidget.h b/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/Widgets/PS_Editor_MainWidget.h new file mode 100644 index 0000000..46e3382 --- /dev/null +++ b/Unreal/Plugins/PS_Editor/Source/PS_Editor/UI/Widgets/PS_Editor_MainWidget.h @@ -0,0 +1,25 @@ +#pragma once + +#include "CoreMinimal.h" +#include "Blueprint/UserWidget.h" +#include "PS_Editor_MainWidget.generated.h" + +class UTextBlock; +class UVerticalBox; +class UBorder; + +/** + * Main editor widget for PS_Editor. + * Serves as the root container for all editor UI panels. + * Built entirely in C++ (no UMG blueprint). + */ +UCLASS() +class PS_EDITOR_API UPS_Editor_MainWidget : public UUserWidget +{ + GENERATED_BODY() + +protected: + virtual TSharedRef RebuildWidget() override; + + virtual void NativeConstruct() override; +};