Add auto-generated selection outline post-process and gizmo polish
Selection Outline: - Post-process material auto-generated in C++ (no manual UE editor work) - 8-neighbor edge detection on CustomStencil buffer - Dynamic pixel-accurate offsets via SceneTexture InvSize (any resolution/ratio) - Lerp blending (no overexposure), color AF1500, 1px thickness - BL_SceneColorAfterDOF placement (before TAA, matches stencil resolution) - Deferred creation via OnPostEngineInit (no startup crash) - Material saved as persistent .uasset, loaded at runtime Gizmo Polish: - Arrow shaft thickness halved (0.03), cone tips halved (0.075x0.1) - Gizmo stays at initial position during rotation/scale (no jitter) - Gizmo follows selection during translation Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user