Files
PS_Launcher/.gitignore
j.foucher ce3979d131 v0.14.0 — rename PSLauncher.exe → PS_Launcher.exe (with backward compat)
Aligns the executable name with the repo / product naming. Backward-
compatible: existing installs that have PSLauncher.exe on disk continue
to work — the self-updater overwrites the file at the running .exe path
without renaming, so the historical filename persists on those machines.

Changes
- AssemblyName : PSLauncher → PS_Launcher (both App and Updater csproj)
- Inno Setup : MyAppExeName, MyUpdaterExeName, OutputBaseFilename all
  now use PS_Launcher prefix
- LauncherSelfUpdater : looks for PS_Launcher.Updater.exe first, falls
  back to legacy PSLauncher.Updater.exe so old installs keep updating
- Build scripts (build-launcher / build-updater / build-installer /
  build-all) : taskkill both legacy AND new names; output paths printed
  with new names
- .gitignore : added PS_Launcher.exe / PS_Launcher.Updater.exe /
  PS_Launcher-*.exe patterns alongside the legacy ones; also ignored
  the WebView2 user-data folder and Office ~$ lock files
- Server admin/launcher.php : URL pattern now generates
  PS_Launcher-{ver}.exe ; SignManifest's existing tolerant glob
  *{ver}*.exe still matches both names
- Versions bumped to 0.14.0 (App + Updater + installer .iss)

Migration story for clients
- Brand-new install via PS_Launcher-Setup-0.14.0.exe → PS_Launcher.exe
  on disk
- Existing install (PSLauncher.exe) auto-updates to v0.14 → file stays
  named PSLauncher.exe but contains v0.14 code; self-updater fallback
  ensures future updates keep working

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 09:55:41 +02:00

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# Build outputs
bin/
obj/
out/
# Visual Studio
.vs/
*.user
*.suo
*.userosscache
*.sln.docstates
# JetBrains Rider
.idea/
# NuGet
*.nupkg
*.snupkg
packages/
# Logs / local state
*.log
*.tlog
# Local app data (testing)
*.local.json
# Large game build (sample only — should not be in repo)
ASTERION_VR/
# Sources des releases PROSERVE en attente de zip/upload :
# on ignore tout sauf les _migrations/ (SQL source-of-truth de la DB).
# Le _report/ est un build artifact (Vue/React minifié) maintenu ailleurs.
# Les binaires UE5 sont gigaoctets, à pousser uniquement via SFTP.
version/*
!version/.gitkeep
!version/*/
version/*/*
!version/*/_migrations/
version/*/_migrations/.htaccess
# Server-side secrets — never commit (config.example.php sert de template)
server/api/config.php
# Le contenu de server/builds/ est ignoré (gros ZIPs / launcher.exe), mais on
# garde le code (.htaccess, gate.php, .gitkeep) sous version.
server/builds/*
!server/builds/.gitkeep
!server/builds/.htaccess
!server/builds/gate.php
!server/builds/launcher/.gitkeep
# Plans
.claude/
# Binaires copiés par le post-publish à la racine du repo
# (legacy : PSLauncher.exe — pre-v0.14 ; nouveau : PS_Launcher.exe — depuis v0.14)
/PSLauncher.exe
/PSLauncher.Updater.exe
/PSLauncher-*.exe
/PSLauncher*.bak
/PS_Launcher.exe
/PS_Launcher.Updater.exe
/PS_Launcher-*.exe
/PS_Launcher*.bak
# Sortie de l'installeur Inno Setup
/installer/output/
# WebView2 user data folder créé à côté de l'exe au runtime (cache, cookies,
# sync data Edge Chromium). Peut faire plusieurs Mo.
/PSLauncher.exe.WebView2/
/PS_Launcher.exe.WebView2/
# Fichiers de lock Office (Word/PowerPoint) commençant par ~$
~$*