Aligns the executable name with the repo / product naming. Backward-
compatible: existing installs that have PSLauncher.exe on disk continue
to work — the self-updater overwrites the file at the running .exe path
without renaming, so the historical filename persists on those machines.
Changes
- AssemblyName : PSLauncher → PS_Launcher (both App and Updater csproj)
- Inno Setup : MyAppExeName, MyUpdaterExeName, OutputBaseFilename all
now use PS_Launcher prefix
- LauncherSelfUpdater : looks for PS_Launcher.Updater.exe first, falls
back to legacy PSLauncher.Updater.exe so old installs keep updating
- Build scripts (build-launcher / build-updater / build-installer /
build-all) : taskkill both legacy AND new names; output paths printed
with new names
- .gitignore : added PS_Launcher.exe / PS_Launcher.Updater.exe /
PS_Launcher-*.exe patterns alongside the legacy ones; also ignored
the WebView2 user-data folder and Office ~$ lock files
- Server admin/launcher.php : URL pattern now generates
PS_Launcher-{ver}.exe ; SignManifest's existing tolerant glob
*{ver}*.exe still matches both names
- Versions bumped to 0.14.0 (App + Updater + installer .iss)
Migration story for clients
- Brand-new install via PS_Launcher-Setup-0.14.0.exe → PS_Launcher.exe
on disk
- Existing install (PSLauncher.exe) auto-updates to v0.14 → file stays
named PSLauncher.exe but contains v0.14 code; self-updater fallback
ensures future updates keep working
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
76 lines
1.6 KiB
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76 lines
1.6 KiB
Plaintext
# Build outputs
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bin/
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obj/
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out/
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# Visual Studio
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.vs/
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*.user
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*.suo
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*.userosscache
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*.sln.docstates
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# JetBrains Rider
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.idea/
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# NuGet
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*.nupkg
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*.snupkg
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packages/
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# Logs / local state
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*.log
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*.tlog
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# Local app data (testing)
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*.local.json
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# Large game build (sample only — should not be in repo)
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ASTERION_VR/
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# Sources des releases PROSERVE en attente de zip/upload :
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# on ignore tout sauf les _migrations/ (SQL source-of-truth de la DB).
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# Le _report/ est un build artifact (Vue/React minifié) maintenu ailleurs.
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# Les binaires UE5 sont gigaoctets, à pousser uniquement via SFTP.
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version/*
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!version/.gitkeep
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!version/*/
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version/*/*
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!version/*/_migrations/
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version/*/_migrations/.htaccess
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# Server-side secrets — never commit (config.example.php sert de template)
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server/api/config.php
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# Le contenu de server/builds/ est ignoré (gros ZIPs / launcher.exe), mais on
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# garde le code (.htaccess, gate.php, .gitkeep) sous version.
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server/builds/*
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!server/builds/.gitkeep
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!server/builds/.htaccess
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!server/builds/gate.php
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!server/builds/launcher/.gitkeep
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# Plans
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.claude/
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# Binaires copiés par le post-publish à la racine du repo
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# (legacy : PSLauncher.exe — pre-v0.14 ; nouveau : PS_Launcher.exe — depuis v0.14)
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/PSLauncher.exe
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/PSLauncher.Updater.exe
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/PSLauncher-*.exe
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/PSLauncher*.bak
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/PS_Launcher.exe
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/PS_Launcher.Updater.exe
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/PS_Launcher-*.exe
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/PS_Launcher*.bak
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# Sortie de l'installeur Inno Setup
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/installer/output/
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# WebView2 user data folder créé à côté de l'exe au runtime (cache, cookies,
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# sync data Edge Chromium). Peut faire plusieurs Mo.
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/PSLauncher.exe.WebView2/
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/PS_Launcher.exe.WebView2/
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# Fichiers de lock Office (Word/PowerPoint) commençant par ~$
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~$*
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