Files
PS_Launcher/.gitignore
j.foucher 1c8c6803e8 Initial scaffolding: PS_Launcher v0.2
Client (C# / .NET 8 / WPF, MVVM via CommunityToolkit.Mvvm):
- PSLauncher.App: WPF UI dark theme (Epic-style sidebar + hero + big play button)
  with UpdateAvailableDialog rendering Markdown release notes via Markdig.Wpf.
- PSLauncher.Core: services for installation registry (scans Proserve v{X.Y.Z}/),
  process launcher, manifest fetch, SHA-256 integrity, HTTP download with
  progress, ZIP install via .tmp + atomic rename, update orchestrator.
- PSLauncher.Models: RemoteManifest, InstalledVersion, LocalConfig DTOs.

Server (PHP 8 for OVH mutualisé, deployed under www/PS_Launcher/):
- Front controller + routes /manifest and /releasenotes/{version}.
- Static signed-manifest workflow with tools/sign-manifest.php CLI to
  recompute SHA-256 and sizeBytes after each ZIP upload.
- .htaccess: HTTPS redirect, rewrite, security headers.
- config.example.php template; real config.php is gitignored.

Cohabiting versions: each release lives in its own Proserve v{version}/ folder
under installRoot. Old versions are never deleted automatically.

Roadmap: v0.3 = HTTP Range resume + Polly retry + state.json,
v0.4 = MySQL license + Ed25519 signatures + DPAPI, v0.5 = settings/UX polish.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-01 08:54:45 +02:00

38 lines
466 B
Plaintext

# Build outputs
bin/
obj/
out/
# Visual Studio
.vs/
*.user
*.suo
*.userosscache
*.sln.docstates
# JetBrains Rider
.idea/
# NuGet
*.nupkg
*.snupkg
packages/
# Logs / local state
*.log
*.tlog
# Local app data (testing)
*.local.json
# Large game build (sample only — should not be in repo)
ASTERION_VR/
# Server-side secrets — never commit (config.example.php sert de template)
server/api/config.php
server/builds/*
!server/builds/.gitkeep
# Plans
.claude/